| 06-20-2004, 02:50 AM | #1 |
Ok so i made this map (well a bit of terrain for it) and i was feeling real proud cos it looked cool and i made these bad ass paths, but when i tested it it felt like i was playing a completely different map. First in the editor the night looked way more intense then it did in game, also there was this gay ass clipping which happened to my paths. In game shot: ![]() Editor shots: ![]() ![]() I want my game to look just like it does in the editor! How can i do this?! I think it has something to do with the camera angle/height. |
| 06-20-2004, 02:52 AM | #2 |
Ahhh damn, there is one more thing, in the editor i changed the fly height of the paths to -35 so it looked as if he was actually stepping on them, but in game the paths returned to 0 and now he runs through it with his legs half cut off. |
| 06-20-2004, 04:15 AM | #3 |
wy don't u just set the movement height of the peasant to 35? i think that wooks... go to object editor, units, (unit), go to movement - height, and set it to 35... |
| 06-20-2004, 08:01 PM | #4 |
Maybe try adding some terrain fog (dark blue), will make it look darker and more intense. DeSty |
| 06-20-2004, 09:15 PM | #5 |
Is this a joke?, haha kidding... What you could do is adding lots of invisible platforms, but I figure that would take about a year.. heh.. Vagabond- |
