| 06-20-2004, 09:26 AM | #1 |
Well im thinking of creating a ww2 mod for warcraft. Its a hell of a job i can tell you that... all tanks and ships need to have turrets. Could anyone plz explain how i could make the battleship (Iowa class) which has 3 large turrets (along with tons of other weapons) that they would fire all simultaniusly into a random area around the targeted unit. well as far as i know noone knows how to make 1 turret to function normally, but 3... thats well hardcore :/ anyway if someone hass a suggestion im open to it... btw how the hell should i make fighters and bombers so that they would fly around and not act like choppers.... well that all for the moment cya! |
| 06-20-2004, 10:25 AM | #2 |
I believe it cannot be done. Only buildings can have turret bones, and then only 1, or at least all turn on a single rotation, so they would all point to 1 target. |
| 06-20-2004, 09:22 PM | #3 |
well, I suppose it could be done. But, It would require seperate turret models and A LOT of triggering. I would tell you how I would go about doing it, but it would take awhile, and by the time you read it, you wouldn't want to try it anyways |
| 06-20-2004, 10:13 PM | #4 |
Hmm. Multiple models would require attaching them, which means the attached models would only use their stand animation.... As far as I'm aware, turret bones only turn to face units being targeted in attack anims... Do elaborate. If this is possiblt, I'd like to know for Enigma and Dominion. |
| 06-20-2004, 10:22 PM | #5 |
no, not attachments. It would be a complicated process. What I would do, is make the unit, then have a trigger that creates and keeps units at a certain degree offsetted from the main unit. The trigger would constantly move the unit to that certain location only when the main unit is moving. This is so the turrets can attack. If they are constantly being moved, its hard for them to be issued orders -- know from experience. Then, when the main unit attacks, you could order the turrets to attack the same unit, or a position close to the unit in HunterKiller's case. My way of doing this would mean that that the turrets can't attack while the main unit is moving, but they are controllable turrets and act as units. This also means that they can either be selected and told to fire at a certain place, or you can make them unselectable. I have a map that demonstrates some spells that I was working on for a map. One of them is a spell that creates 3 Fire orbs that stay in the same place around a hero as he moves and shoot at all units around him. My friend has the map, Ill post it when I can get ahold of him |
| 06-21-2004, 01:12 AM | #6 |
ok what i dont see is why you dont just model the destroyers and in the attack animation have them do the turning all in same direction and have the attack system be like the dwarf mortar team attack where it can miss. planes.......................i dont see how you can make them moving all the time but for the bombing animation have it not be like an attack have it be an ability set up one in the ability editor with the bomber dropping its load and using triggers set it up so it has to keep flying |
| 06-24-2004, 07:17 PM | #7 |
Thx for your suggestions. I think that STURMguys suggestion sounds possible... well i have more questions... this battleshit or ships is one thing, what about an aircraft carrier.... how could it have units on deck if they land and how to amke fighters and bombers to act as real warplanes not hower in the air and fire away!!! :) BTW i ask for an battleship DemonHunter and if i would make that animation the unit would normally turn up to 90° in one second so it could fire the whole broadside.... Well i would appriciate if u could make me an suggestion on the airplanes... ill leave the the aircraft carriers out for starters :) thx to all ... ill post some pics of my models soon ... |
