| 06-20-2004, 07:39 PM | #1 |
:< Ok so i'm using Blink as the base spell and using triggers to spawn a unit from where the spell was cast, anyhow here's what the trigger looks like.. E: A unit begins casting a Ability C: Ability being cast equal to Decoy C: Level of Decoy for Hero equal to 1 A: Create 1 Decoy For Player 1 at Center or Decoy Spawn Anyhow the trigger was fine until I added the "Level of Decoy" at which point the WE disabled the trigger But since there are 5 levels and with that 5 different Decoy's to spawn I would like to be able to pull off the different levels, i've even tried going the long way and making a seperate trigger for the learned level (1,2,3,4, and 5) and then having it turn on/off the appropriate levels, and it still disables any triggers the Ability Level Condition. Any help would be greatly appreciated. |
| 06-20-2004, 08:38 PM | #2 |
If you do it that way, you will need 5 triggers. Just use an If/then/else, that way you can keep all that stuff in one trigger. |
| 06-20-2004, 09:28 PM | #3 | |
Quote:
Thanks but that's not really the issue, it's when I use the Integer Condition for the Level of the Ability the hero is using, when I use that it for some reason disables the Trigger (in fact any trigger that uses it). So what am I missing? Or is there a better way around this without using the Integer Ability Level Condition? |
| 06-25-2004, 11:55 PM | #4 | |
Quote:
Bump, I still haven't found a way to get this working... What am I missing? or is there a possible workaround? |
| 06-26-2004, 04:43 PM | #5 |
how bout you try to put that condition at the action field? i think the condition for the whole trigger 'might' be conflicting. Just try, not much effort there, but i not certain it may solve your problem. =/ |
| 06-27-2004, 04:18 AM | #6 |
I see that you use a variable called Hero,are you sure that it's not better use casting unit? |
