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How can i attach a sword to a unitusing mdl?

06-20-2004, 08:21 PM#1
BlinkBoy
i know how to attach things and all but i have a bug that make sword attach to the bone and always make it move when an animation is made, taking it out of the hand and making it travel the same direction of the bone :(, especially when it walks, the attachment move to the head, that is not supose to.

i'm sure i'm using the hand-L bone objectid correctly, and sure that the visiblility is 3
06-28-2004, 07:13 PM#2
Oinkerwinkle
It sounds like you could be attaching it to the wrong bone as the parent. Which MDL are you trying to attach it in and what ObjectId for the parent did you try?
To check the parent, try searching for "Hand left ref", coming up with something like this:
Code:
Attachment "Hand Left Ref " {
    ObjectId 28,
    Parent [u]17[/u],	// "Bone_Hand_L"
}
And then use the Parent as the Parent in the model attachment bit you added. (In this case 17.)
06-28-2004, 07:50 PM#3
BlinkBoy
Quote:
Originally Posted by Oinkerwinkle
It sounds like you could be attaching it to the wrong bone as the parent. Which MDL are you trying to attach it in and what ObjectId for the parent did you try?
To check the parent, try searching for "Hand left ref", coming up with something like this:
Code:
Attachment "Hand Left Ref " {
    ObjectId 28,
    Parent [u]17[/u],	// "Bone_Hand_L"
}
And then use the Parent as the Parent in the model attachment bit you added. (In this case 17.)

ty lol but after a long time of been waiting i finded it by myself, after all ty, you r like jesus