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DungeonQuest RPG

06-20-2004, 08:59 PM#1
ForgottenLight
DungeonQuest is an RPG about four heros who are called in by an investigation of the recently discovered ruins of a metropolis in norther Kalimdor. The story takes place thousands of years in the future, about 6000 years after World of Warcraft.
It is currently in the alpha Stages, with only the first few quests and cinimatics in place and working smoothly, and only some of the HeroSkills done, I've finished the main character's Moves, but Another character doesn't have any Skills yet.
DungeonQuest is being designed as a four-player co-op LAN-party Adventure. It could be played on B.net, but only if all players had High-Speed connections.


EDIT- The Heros are 100% finished, all skills, skins, and stuff.

Here are some screens:
07-12-2004, 12:20 AM#2
ForgottenLight
The Dugeon Quest Alpha is finished!! Please help me test it and report any bugs you find to me.
07-12-2004, 04:20 AM#3
Pyrus
Ive played the alpha and have this to say.
-First off I played alone as Lawrence.
-Heroes become too strong. I never died and never had any trouble beating enemies. The hero leveled up astronomically (I was Lv 6 after I finished the Ice Revanant mission) and there were so many tomes of power that he was near indestructible. After the Eredor Warlock mission, the only spell useful was Evasion. Lawrence had maximum attack speed and 60% evasion, with necklace of spell immunity. Unstoppable.
-There were hardly any enemies to fight. Lots of walking down halls, which brings up my next point...
-Geometric layout of map. Map has too many linear paths. And loooooong halls, which are boring to run down.
-You cant drop or sell spell books. Why you ask, well i had the money and decided to buy all 4. Problem was the spells were too weak compared to my normal attack.

The parts I like are:
-the forging of the Ice Shards (nice touch w/ the cinimatic)
-training area, though it need some work
07-12-2004, 05:44 AM#4
ForgottenLight
-Lawrence is meant to be stronger than the other heros, although, your right, he's still too strong. I'm working on that
-Same as above, I'm working on making the game more challenging in the final version, but I'm leaving it easy for now so It can be tested more easily.
- Yeah, I'm trying to think of something to make the halls less tedius, like a portal system, that's what that room behind the DemonScout Quest is for, I just havn't implemented it yet.
-The Spell books, yeah, I'm changing those too, I'm having four copies of the same book, with all the spells, instead of four different books.
-yeah, I thought the Ice Shard was a nice touch
-I know there aren't any creeps above level 10, but by then the heros shouldn't need it, that's what all the tomes of power and stuff are for on the Demon Seige Quest, they are suppost to be shared between all the heros to prepare them for the final quest(but your right, there are to many, but that's why maps are tested!)


Thanks for the feedback!
07-13-2004, 01:03 AM#5
Pyrus
To make the halls less tedious, make them more interactive and less straight. Remember in TFT, the NE mission in Sargeras tomb. The halls were ruined and had these gates you had to open. It also had enemies. Walking down a long hall aint too bad as long as there are creeps to fight.

Leave the spellbooks as 4 diff ones, but make it able to drop and sell them. Then at the 2nd shop area have it so you can buy stronger spellbooks. Also remove Force of Nature from the Earth Book, there are hardly any trees, and if you put trees the trees are gonna run out.
07-13-2004, 01:49 AM#6
ForgottenLight
The main hallways are purposly devoid of creeps, they're suppost to be safe zones(exept for that spot with the pitlord), like I said, I'm working on a portal system. But, I am thinking of staging a few Felguard ambushes on those halls, not sure where yet. Also, I'm decided, I'm rolling all the spellbooks into one super book.
And what about my featured Key-board movmenent controls? No thoughts on that?

Oh, yeah, I already took Force of Nature off of that.
Thanks for all your feedback!

Now I wish some more people would play-test this.