HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

My first SERIOUS attempt.

06-20-2004, 09:41 PM#1
Wicked-Dragon
Here be two screenines.

~Wicked-Dragon~
06-20-2004, 10:12 PM#2
Gitlich
very nice for a first attempt
crits;
You could do wih more trees, of varying type, for example the trees in the environment pack are brilliant, as are the ones that are linked to in the essentail terrain tools thread. id suggest useing village fall trees as well as the ones youve got at the moment, changeing them to pathing=mushroom, cattil....ect will alow you to place trees much closer togeather and make a forest look more realistic. as well as the usual use of forest doodads, shrubs, bushes, rocks and so on.
the rock arches are an interesting way of holding up a bridge, but i think it would look better with the tall barel trick
the waterfalls dont look as though they have carves much of a river in the side of the hill, try lowering the areas behind the waterfalls to make it look more like a river, and not so much like water flowing on the surfaces of hill
the overall effect though is very nice :D
06-21-2004, 12:11 AM#3
Wicked-Dragon
This Better?

And BTW, I can't figure out how to give the trees the mushroom pathing without making the tree just completely white.

~Wicked-Dragon~
06-21-2004, 01:22 AM#4
desty
Very nice.
There are two things you could improve, as Gitlich said, the waterfalls. Their still not quite good. Maybe add some terrain Noise behind them, or add doodads on them such as rocks...

You should also add more detail to the water under the bridge.

DeSty
06-21-2004, 02:21 AM#5
MattPaintballer
Whoa thats good!!! One suggestion though, the waterfall looks kind of weird like bumpy, so if you could fix it that would be awesome!
06-21-2004, 06:22 AM#6
ELNINO
The overall scene is nice :D

All i would say is edit the waterfall, right now it looks jumpy or wavey, but i would think for that style of waterfall you may want it to just crash to the bottom.
06-21-2004, 02:56 PM#7
Wicked-Dragon
Ok.. I'll just say
Note to self: Waterfalls = Enemy

~Wicked-Dragon~
06-21-2004, 03:00 PM#8
Gitlich
Quote:
Originally Posted by Wicked-Dragon
Ok.. I'll just say
Note to self: Waterfalls = Enemy
the thing is, waterfalls dont usualy slope down the side of hills. the plumit, straight down. if i were to do a waterfall that sloped id use a hell of a lot of rocks with pitch and roll angles =0.5, to define the edge of the waterfall, and make it so it dosnt look like its right on the surface of the hill and so it dosnbt look like it hasnt cut a channel in the hill. then edd copious amounts of viny plants and cattils, with plent of rocks in the waterfall, and the occasional bit where the waterfall, goes straight then staight down onto a lot of ricks, before going back to its 45 degree slope, just for variation
06-21-2004, 07:51 PM#9
Wicked-Dragon
Right now, I'll just work on this fortress I'm doing.

~Wicked-Dragon~
06-21-2004, 08:04 PM#10
map-maker
very very nice :D . cept like every1 else said on the first pic the waterfalls slope to much make them straight down. also on the fortress good start. well other then the waterfall i say both of ur screens look great. u got a knack for terraining :D
06-22-2004, 12:03 AM#11
Wicked-Dragon
Another shot on the fortress, The Gate specfically.

~Wicked-Dragon~
06-23-2004, 01:34 PM#12
Vagabond
eciN yreV yreV :>
One thing though, why does almost all orc citys look barrack- or fortress-looking, I though Orgrimmar was the biggest inspiration for most begginers here, and Orgrimmas is kinda cut-out from a large rock/cliff/moutain whatever...and it would be cool if we could see a friendly (o_O) Orc city sometime..
I don't say your pic isn't good, it is ;)

Vagabond-
06-24-2004, 04:01 AM#13
ForgottenLight
Okay, I get the walls are made up of a bunch of barrels, but what did you use for planks for that bridge?
06-24-2004, 04:35 AM#14
Wicked-Dragon
Tables and the thing IS finished.
http://www.wc3campaigns.com/showthread.php?t=58258

~Wicked-Dragon~