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stoopid noobie questions incoming

06-20-2004, 10:55 PM#1
mutevampire
I've been playing RPG maps a lot recently, and decided to try my hand out on making one of my own. I have a few nice ideas for it, but some extra info would help, as it's the first time i've put any serious thought into making a map. Some bigger points:
-JASS?

-How could I make it so the screen always centers on the character's hero/hero selector (as in Warchasers map that comes with RoC)?

-Is it possible to make items with abilities not in the list (example, one that might allow a melee hero to attack an air unit, or a ranged hero get life steal on hit?)

although any, and I mean -A-N-Y- comments/suggestion will be appreciated. (Note: if i reply and seem lost it might be because I don't get FT until Monday or Tuesday, when it arrives in the mail.)
06-21-2004, 01:32 AM#2
desty
You don't need JASS for most stuff, it only speeds up the development of some complexe triggers and has some functions you can't access via GUI triggers.

For the camera, I don't know this by heart, but its in the Camera section and is something like: "Lock camera target on unit". Its very easy to use.

DeSty
06-21-2004, 02:12 AM#3
mutevampire
Quote:
Originally Posted by desty
You don't need JASS for most stuff, it only speeds up the development of some complexe triggers and has some functions you can't access via GUI triggers.
Allrighty.

Quote:
Originally Posted by desty
For the camera, I don't know this by heart, but its in the Camera section and is something like: "Lock camera target on unit". Its very easy to use.

DeSty
Ah, thank you. Knowing where to look i just found the spot in the Warchasers map where it did that.

little update: map is started, can get screenies of the hero creation area, many of the steps towards starting are completed. remaining items to finish the hero creation area: customize hero ability sets, change the heros to be a bit -off- ordinary, customize hero names, make the hero selector->hero transition triggers, decorate the selection area, change hero voices where apropriate.

Left to do total: everything else ;)
06-21-2004, 07:34 AM#4
Deathperception
Don't forget to go to the tutorials section if you need help on triggering and almost anything else. Even though you can trigger in the GUI be ready to be constantly learning I remember my first time I spent hours looking through the system before I became remotely comfortable. The best way to learn is to experiment with the triggers and look up what you can't understand. Be sure to download the triggering guide I translated into an easy HTML format just click the link in my signature.
06-22-2004, 12:58 AM#5
mutevampire
thanks for the info, DLed it and have taken a look at it. Side note, i've put up a post on status of the map somewhere.... dont remember just where right now though....
06-22-2004, 04:40 AM#6
LrdSlothPaladin
In RPG's I have always kind of hated the selection by moving a unit, I am making a big project and created a dialog system where you can choose your hero or look at help to see what the classes race or alignment do for you, I think there are some good dialog tutorals somewhere on these forms...
06-23-2004, 05:14 AM#7
mutevampire
Quote:
Originally Posted by LrdSlothPaladin
In RPG's I have always kind of hated the selection by moving a unit, I am making a big project and created a dialog system where you can choose your hero or look at help to see what the classes race or alignment do for you, I think there are some good dialog tutorals somewhere on these forms...
While I do take note of this, that seems just a weeeee bit high-sighted to be looking for my first project here. Sit back, relax a bit, enjoy the show. I'll do my best to make a killer game, just give me some time to do what I can before introducing me to things I can't do. I have certain things I'd like to see put together before I even think aobut mucking through things such as that. examples: 99% of the map, the rough story, loot ideas, finding out what FT might have added to war edit, and some other major things.