| 06-21-2004, 04:57 PM | #1 |
My first map, hoping it comes out well. Started it 6/20/2004, so it's not very far into development yet. This is here because at times i like to ramble about what i'm working on. project status: working out chinks in the starting area at the moment. Have a nice looking layout for the area, have it set up so un-used hero selector units are removed and so that the camera follows your selection unit. Also have a few early-game events set up. Next few steps I have planned are customize the heros to be rather.... unique... even above and beyond simply changing thier hero abilities, making the unit description triggers work, decorating the area, working on the post-selection area, then finally working on the trigger to transfer people from point A to point B as thier selected hero. |
| 06-21-2004, 09:35 PM | #2 |
way to go mate! RPGs are the hardest maps to do (well). good luck DeSty |
| 06-22-2004, 04:39 AM | #3 |
Thank you very much, that does mean a lot to me. WarCraft III: The Frozen Throne just came in in the mail today, so i'll be a bit busy getting acquainted with it, but I do plan on continuing the project son after. |
| 07-02-2004, 05:52 AM | #4 |
What's this? Can it be? AN UPDATE!!!!! that's right, whomever does happen to look this way, i've beaten the Frozen Throne campaigns and have thrown myself head-first back into making this, and in 1 day i've made signifigant progress. Heros will be getting full sets of custom abilities, even if only name changes are involved (allready more than half of the ones i've done have required more..... those are going to be a game balance nightmare later o_O ) Heros themselves more oft than not will be fairly tweaked with, changing the proper names they will take, thier hero classes, obviously thier hero abilities, as accurate as posible image replacement in some cases (making a non-hero into a hero) and in some cases re-vamping how the hero attacks (mebby more to reveal later on this, for now it's a secret) |
| 07-07-2004, 12:44 AM | #5 |
another update!!!!! (bump? NOOOoooo!!!! What is this "bump" you speak of? Certainly this could never be considered one!) all hero concepts are in, ability creation help -MIGHT- be needed (polls are still out), ability BALANCE help will be DESPERATELY needed :( . That's about it. Working now so progress will be jumpy at best. |
| 07-07-2004, 07:46 PM | #6 |
ya, very fun -_- quadruple post..... really a boon to the ego to return and see no replys, ya know? Anyhoo, porgress is coming along, the worst part of the map is more than likely right now. Making 32 new/modified hero abilities then having to balance them isn't going to be short. Some tough ones, such as a summoning that calls forth 4 different units, have been completed through use of spell/trigger combinations (ask if you want details. mebby that will at least get a reply? dun know/care what reputation is for, feel free to give me non. i jest thee not, I just like feedback and have gotten almost none :( ) |
| 07-07-2004, 09:58 PM | #7 |
Hoping for feedback is all well and good, but to be honest, what are people supposed to give feedback to? So far we know you're designing an RPG with many heroes. What about the plot? Characters? Setting? Any screenshots? Hero details? So far you've given very little to go on. We don't even know if it's singlepleyer or intended for battle.net. You're making an RPG which is pretty much what field I dabble in and I know how difficult it can be sometimes. I sympathise with the amount of work ahead of you. If you want any suggestions or comments, be sure to post information about your project. |
| 07-08-2004, 02:29 AM | #8 |
okies. Details. It's an RPG designed for battle.net play, still in the hero creation stage (i figgure i'll knock the hardest part out first) General quirks: -no XP for kills. Levels are given as quest rewards only. This stops people like me, who like to try to solo these RPGs, from doing so quite as easily. -no hero ability used will remain unchanged -each quest except the main one (the main one being unraveling your collective backstory) will come as 2 quests. One will be harder than the other, with the end results wildly different. (example: as said below near the beginning of the game you end up in a bandit camp. 2 quests arise from this: help the bandits slaughter the townsfolk & help the townsfolk defend against the bandits. After the battle, the bandits (if helped) praise you for your mercilousness and ferocity in battle, while the townsfolk (all human, if helped) talk to your characters (none human) with varying degrees of dislike ranging from mild distrust to outright speciesist hatred. -People who die utterly (no reincarnate, etc.) once get revived by the dread lord (see below). People that die twice are observation-only, they're dead. the plot is a fairly loose one still, but i do intend to go for the less common dark-side plot (you find yourself in an unusual place, move a bit and a 'demon' (dread lord) contacts you, saying to calm down, inhabit the bodies of the fools who had previously made attempts at his life, and he'll transport you to an area near where he trusts you can find answers. He transports all the players after heros have been picked into an area that leads into a fairly large bandit camp (see above) Deal with several things in the valley before eventually heading out, finding new places, facing new challenges, and see as your actions either lead the lands down the road of peace or war, with the dread lord contacting you 'telepathicly' on occaision to guide you down the path he believes is right. At the very end, each player chooses to side with the dread lord or to oppose him, with those that had died once being given no choice in the matter (the dread lord makes you swear an 'oath of servitude' in repayment for ressurection) Heros___________________ No RPG is complete without the heros. 8 heros are in the making here. Warrior: basic moscle-bount meatstick. Has Crush (war stomp), Battle Rush (Endurance Aura re-worked to favor higher attack speed and use a buff called Battle Rush instead of one called Endurance Aura), War Command (hero-style 3-level Command Aura. Basic damage booster.), and Growth (Avatar) Tauren Weaponthrower: Strength-based ranged unit. Has Anger (3-level Berserk), Shatter Axes (3-level flak cannons to make the tauren do AoE damage), Spiritual Skin (3-level version of Hardened Skin, none of which are as powerful as the actual thing (that on a hero would be too powerful)), and an ultimate-style Healing Wave. Pandemonium Maiden. Succubus outside, agility-based summoner. Can summon 2 chaos orcs (slightly higher damage than spirit wolves of equal summon level, lower HP/armor), a number of demons (ranged unit, fast attack speed, low damage. small units. Cant hit trees like normal ones.), a number of goblin sappers (modify damage a bit, make it so they can't hit trees), or the ultimate "Summon Armageddon" which summons the 4 dark riders of Apocolypse (Death, Plague, Famine, War) for a time. [Note: i have the ultimate running well, so no comments on impossibility. it's not a hard trigger set to make it work.] Dragonkin: str-based fighter. Has "breath" attacks. Fire Breath (breath of fire), Frost Breath (3-level version of breath of frost), Lightning Breath (forked lightning), and ultimate, Poison Breath (nice damage and decent DoT Psy Fighter: int-based melee fighter. Relys on status effect hits to get the job done. has Poly-Strike (polymorphs with hit for short time, autocast), a mana-needy version of slow poison (3 levels), some self-only damage buff i'm thinking... not sure... and Void Form (metamorphosis, except changes into a voidwalker for a ranged attack, a healthy amount of extra damage, a minor amount extra armor, etc.) Orc Pacifist: oddity for a hero, in that he's an obviously int-based unit made agility based. starts off doing no damage as a base, 0D1 dice, agility-based, starting with 1 agility. As levels rise he gains no agility. This allows the player to pick up items and be able to attack, if they're willing to tangle with the 1-hour recharge on attacks. Gains 5 AC per level, beginning the game with 10 (12 AC - 2 because that's how the game works). His abilities are healing ones, not sure what yet (holy light, unholy aura with more HP regen and no move speed factor, a hero version of the heal spell (better over time than holy light, but much slower)) ultimate will def. be locust swarm (he's just feeding the bugs who generously heal him in return. Besides, it's his only combat capability. Time Keeper: hero adept at changing the speed of things. Has slow strike (slow poison, 3 levels, no DoT factor, enhanced speed factors), Stop (slow spell with higher move/attack speed factors), quicken (self-buff to make her move/attack/HP regen/MP regen a little faster (need help here, don't know how to get all effects at once), ultimate: mass haste. mana-needy version of quicken, stronger, effects nearby freindlies. Point Blank Rider: melee PotM. Has drain life arrow (adds life steal to attack, if i can get it to work. haven't tried yet.), Drain Mana Arrow (as life steal arrow), Black Arrow (re-naming only), and possibly Doom Arrow (damage unit and cast doom on them). Essentially a mooch hero Enough info? if not ask for more. no screenies yet, as only the hero selection area has been completed. |
| 07-18-2004, 12:04 AM | #9 |
:( thinking of dropping the idea due to lack of any interest by other people whatsoever.... bad enough trying to make something with an attention span rivaling that of a hampster without adding demoralizing silence to the mix. If i do drop it i'll post what i have, if for nothing else than to proove i really am making something at least. |
| 07-18-2004, 02:31 AM | #10 | |
Quote:
What do you want us to say? It seems like a perfectly normal RPG to me so far. There's nothing really to be hyped up about, I think you're expecting too much of us. |
| 07-18-2004, 03:07 PM | #11 |
i havent asked for anyone to fawn over it or go nuts about it, but comments, suggestions, even just hints that people are looking at it would be nice. things you think sound good, things you think i shouldn't have, anything. it feels like i'm throwing my idea out here to a void, empty of any interest unless the map has something remarkably spectacular. I'm not making anything remarkably spectacular, i'm just trying to make something that at least sounds fun, and as it stands from public reaction..... well, it's sounding like what i've said about it is dull, boring, and not worth finishing off. Am i wrong to expect even a few sheer reaction posts or is it so dull a concept in a genre so badly overdone that noone cares to post? |
| 07-25-2004, 05:42 PM | #12 |
oooooooo.... another RPG ehh? BUT WAIT WHATS THIS?! It's his first map o_O . That makes this even better. First maps always own, so fresh with ideas. But keep in mind Mapper, that the interest of the people will only be brought by sweet screen shots of the following, Good Terrain | No fucking shit terrain or people don't like it Good Names | No gay names of the heroes like: Barky or, Cleophil Custom Models | Custom Models always bring people like flies! Custom Abilities | Custom Abilities ran Through special Effects Triggers, are sweet. Custom Heroes | Not your every day Blood Mage, or Crypt Lord Custom Icons | Give the game a new interface. I guess this is the part where I comment on your work. So you have an RPG. That you get heroes, and you die twice and die forever... Wait a sec what the fuck did i just type? DIE FOREVER?! I must say that sounds like it's gonna be pissing me along with 75% of the world off. You might want to take that out... And the part about leveling up through quests... Well.... I might take a nice big shit all over that idea too... How about these abilities? Simply renaming them isn't going to make them a "Custom Ability". Renaming them makes them a "Gay Ability". Don't just rename them, change some of the damage around at least. If I Play your map and i see a skill called Thunder Hammer and it's just Storm Bolt with a different name... I'm gonna put your map in my recycling bin, to save save other maps with actual custom abilities. Custom Heroes is a must duhhh. Custom Models you might want to check some out, don't go overboard though the tend to be pretty large in file size. www.wc3sear.ch Custom Icons Go to the site above you'll find icons there, they always seem to draw attention. But the biggest of all RPG RPG RPG ness, is the terrain. Do not release a good map with some flappy piece of crap terrain. Use doodads to give your Terrain Life. Custom shit always draws attention too, like being able to hold mroe than one pages of inventory space, or having a bag that you can have in your inventory, that will hold a item. All that stuff usually will draw the attention you are looking for. You might want to put an RPG project on hold until you get some basic terrain skillz, and some basic Balancing and Triggering Skillz. Working with the world editor in general usually improves anyones skills. 3 Infernal Roxorz For You, Cya |
| 08-24-2004, 07:45 AM | #13 |
^^^^ I posted that like 7 weeks ago... So you came to Wc3 complained that no one was giving u feedback and I do and you never post again and abondon the project that you told everyone to give attention to... Wow... Unless your still there? And working on it just keeping away from the forums... |
