| 06-21-2004, 08:21 PM | #1 |
Could Some1 give me a walkthrough of quest making... :( Dargath |
| 06-21-2004, 08:37 PM | #2 | |
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| 06-21-2004, 08:39 PM | #3 |
What, in particular, are you having problems with? |
| 06-21-2004, 09:02 PM | #4 |
I just need to know how to edit the quests menu... |
| 06-21-2004, 09:06 PM | #5 | |
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Not how to make a quest, like eating three crystals and defeating a dragon..? That's simple! Code:
Quest - Create a Required quest titled (title) with the description (description), using icon path ReplaceableTextures\CommandButtons\(icon).blp find yourself o_O |
| 06-21-2004, 09:08 PM | #6 |
But how and where exactly |
| 06-21-2004, 09:12 PM | #7 |
omg that is sad i knew how to do quest requirements b4 i could make a quest |
| 06-21-2004, 09:56 PM | #8 | |
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| 06-21-2004, 10:44 PM | #9 | |
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Hi, there! I solved that problem earlier today, 'cause I was ramblin round the forums and asked the same thing ;-) Simple quest: *create a new map *put in player startlocations (player 1 and 2) *Set the player propps *Just put a Neutral Hostile unit anywhere in the map *Open trigger editor (a) *Create a new category, lets call it "quest" *Create a new trigger *create new actions, The following(their in the actionlist): - Create Quest - Create Quest Reqs - Create Quest Desc Then just to make it easier to seperate it all, create a new category, lets call it "victory" *Create new trigger *Create new event = Unit dies (select the Neutral Hostile) *Create new action "Mark quest as completed" And if you want the map to end (action) Player: victory for player (color) Hope I wasen blabbering to much, and that this got ya started ;-) Good luck! |
