| 10-26-2002, 08:48 PM | #1 |
u think i asked enough questions, but u thought wrong! my question is how do i make a unit that kills 10 people turns to a differnt unit? |
| 10-26-2002, 09:18 PM | #2 |
Guest | You need to hold the kills in a variable. Create an integer variable called UnitKills and its initial value to zero, now for the two triggers you need: Raise Kill Trigger: Event: A unit owned by "enemy player" dies Condition: Killing unit is owned by "your player" = to true Action: Set variable UnitKills to (pick arithmetic) UnitsKills+1 So that says if your enemy dies, and you killed it, then raise UnitKills to whatever value it is plus one. Replace Unit Trigger: Event: Periodic Event: Every 2 seconds Condition: Value of UnitsKills is equal than or greater to 10 Action: Turn off this trigger and replace "you unit" with a "different unit" |
| 10-26-2002, 09:34 PM | #3 |
It would make more sense to just have an If/Then/Else in the same kill trigger after the initial actions and if kills are lower than 10 skip remaining actions else do nothing. |
| 10-26-2002, 10:01 PM | #4 |
Thanks. here take a 20$ |
| 10-26-2002, 10:03 PM | #5 |
do they do the same thing? |
