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Not Creating Unit Why?

06-22-2004, 04:49 AM#1
GosuSheep
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Items[(Player number of (Triggering player))] Equal to Farm Block
ItemUsed[(Player number of (Triggering player))] Equal to False
Then - Actions
Set HasItem[(Player number of (Triggering player))] = False
Trigger - Run ItemLead <gen> (ignoring conditions)
Set ItemUsed[(Player number of (Triggering player))] = True
Unit - Create 1 Black Farm for Player 10 (Light Blue) at ((Position of Unit[(Player number of (Triggering player))]) offset by ((((Cos((Facing of Unit[(Player number of (Triggering player))]))) + 180.00) x 36.00), (((Sin((Facing of Unit[(Player number of (Triggering player))]))) + 180.00) x 36.00))) facing Default building facing degrees
Else - Actions
Do nothing



this is supposed to create a black farm right behind the UNIT (which is a variable with an array) but it isnt even creating the unit at all... strange...
06-22-2004, 01:04 PM#2
Vexorian
What event are you using ?

cause only the events that begin with player can use triggering player