| 06-22-2004, 01:49 PM | #1 |
I work on a custom map. There are 3 teams with 8 vs 3 user vs 1 computer player. Just after the game start on battle.net the teams disconnect from each other. The game doesn't stop or crush, u still can play but without the other team. I asked players from the opposing team, and they get the same error. They were not disconnected from the game, just from our team. Why could it happen? |
| 06-22-2004, 03:47 PM | #2 |
There are several things that cause de-syncs for multiplayer maps. References to <Local Player> have been known to cause this. The camera- pan camera as neccessary action is another possible culprit. I don't have a complete listing of such events, what I do know is that I use WEU because it solves/provides alternatives for most of these cases (for example, it has its own pan camera as neccessary action that does not cause desyncs). |
