| 06-23-2004, 11:46 AM | #1 |
Master Contest 2 [MC2] - Official -------------------------------------------------------------------------- What is the Master Contest? MC2 is a Warcraft-related art competition run on several levels. The competition has seasons which each follow a theme, such as 'Night Elves'. Each season is split into 3 main stages; concept, modelling, and skinning. Each stage lasts 1 month. So a season should last 3 months. However, a new season is borne with the completion of the previous season's concept phase. Stage 1, Conception requires participating artists to create 2d art of a unique unit. Multiple images may be entered to offer different perspectives and detail to the unit, and a small (500 words max) text suppliment may also be entered. You should not enter statistics, but rather information concerning the unit's background and characteristics. Concept entries will be rated on: [1-3]Relevance to theme and uniqueness. [1-4]Concept information, including background, name, abilities. [1-5]Quality use of colour, shading/light and texture. [1-10]Quality of Drawing, and overall composition. Total: 4 - 22 (2-7 for theory, 2-15 for art) So, to attempt points in all areas, provide a detailed colour image, with a short bio. Bear in mind that entries that are blatantly unrelated to a theme will be ignored (ie, anything from a different season or opposing race - PM me if unsure). The top 3 rated concepts will be rated gold, silver, bronze and proceed to stage 2. Stage 2, Modelling poses the task of creating an animated 3d model of one of the three concept winners. Models should be low poly (within 50% of Blizzard's reccomended poly budgets | Approx - 1200 for heroes, 800 for elite, 600 for core units). Modellers must produce a UVW with their model, but will not be marked on it. Models will be rated on: [1-3]Use of polygons [1-5]Animation [1-10]Mesh construction [1-4]Accuracy to concept Total 4-22 (2-7 for relevance, 2-15 for art) The top rated model for each of the three concepts will be awarded gold, silver, bronze by rating. Any tie of rating will put the higher ranked concept above the lower, proceeding to stage 3. Stage 3, Skinning presents up to 3 models to be textured. Skinners are free to rewrap the model's meshes to aid their texturing as they see fit. Skins may not exceed 512x512 size, with the exception of large units that may use 1024x512 textures. Skinning will be rated on: [1-3]Etiquette (small skin, quality of screenshots, team colour) [1-4]Relevance to concept art [1-10]Overall quality, composition and consistancy of skin [1-5]Use of shading, texture and colours. Total 4-22 (2-7 for relevance, 2-15 for art) Season 2 will commence NOW, with a deadline of Saturday 24th July. The theme is Demons of the Dreaded Rift (demons and Burning Legion and such). Judges will be contacted privately at the deadline, to publicly provide their ratings within 3 days of that deadline. 4 Judges and a public vote will compose 5 results, averaged to conclude the winners. I hope I didn't omit anything. |
| 06-24-2004, 01:07 AM | #2 |
My entry for this season, now with its definitive artwork: THE VOIDBRINGER: -Classification: Hero -Primary Attribute: Intelligence -Attack type: Chaos, Ranged -Movement Type: Flying, Fast -Proper Names: Zedrascon, Flameridrail, Onaharion, Odratan, Telacindral, Aradraile, Orodriakan, Khatranis, Shalazaani, Ornakros, Zod-Hibrarion. -HP/Mana (lvl 15): 1800/1000 -Story: All that lives By our hands shall die Where there is light We shall bring darkness All creation will be undone As all that was Falls into the Void (Hymn of the Void) When Sargeras fell into darkness, he became the first and most powerful of the Voidbringers, but he was not the only Titan to turn against the light. Many lesser Titans, most of them being former servants of Sargeras, also became followers of the Void, renegating all light and mastering the dark arts. After their lieder was banished from Azeroth, the Voidbringers rallied his remaining forces and held the burning legion under their own control. Prived of their physical existence but not their wisdom, these wraiths of pure darkness seek to reach the original harmony of the universe, by ending all existence and restoring the original Void from which all things came. All that is touched by a voidbringer fades and dies, and the mere sight of these entities causes enemies to shiver in horror. -Abilities: >Touch of Oblivion (120 mana): The Voidbringer touches an enemy, paralyzing it and other nearby enemies, making them unable to move or attack. When the primary target recovers his movement, it is consumed by darkness, attacking friends and enemies alike. (the skill paralyses a primary enemy and other nearby enemies for 10/15/20/25 seconds. After the first effect ceases, the primary target's control is given to Neutral hostile for 20/30/40/50 seconds) >Harmony of the Void (180/150/120/100 mana): Lets loose a horrifying scream, a wave of darkness that irradiates against nearby enemies. This skill sets the armor of nearby enemies to 0, and causes them to stop regenerating life and mana for 15/25/35/45 seconds. >Blight Stream (10 mana per shot, autocast): The Voidbringer discharges corrupting energy on his attacks, blinding the target. If the victim dies under the effect of this skill, a small area of blight will irradiate from its corpse. (adds corrupting energy to attacks, reducing sight range by 5/8/12/15% with each shot. If the target dies a 200/400/600/800 area of blight will spawn from the corpse). >Voiden Death (250/200/150 mana, Ultimate): Discharges a massive burst of darkness against a victim, causing it to burn itself and pour out demonic flames. Since spellcasters are more sensitive to both darkness and light, these flames will also burn them if they get too close to the victim. When the afflicted enemy dies, a great Voiden Guardian* spawns from its burnt out corpse. (This skill works like doom, but the spawned unit is a Voiden Guardian, and any units with mana at a 300/450/600 radius of the victim get their mana burned at a 20/35/50 mana per second rate). -Sound Set: Starcraft Archon or original Warlock soundset -Animations: >Spells, Attack: Staff moves like those of an archmage >Harmony of the Void: A shockwave like the one that appears when the Witch King of Angmar dies on the LOTR movie goes out of the Voidbringer's head. *Voiden Guardian info: -Classification: Summoned -Attack type: Chaos, ranged -Movement Type: Flying, average -HP/Mana: 100/2000 -Story: The Voiden Guardians are powerful ethereal creatures originally created by the Voidbringers to serve as a form of elite guard. -Abilities: >Permanent Mana Shield: Due to their ethereal existence, the Voiden Guardians have very little HP and a large amount of mana, which they use to form a barrier of energy that protects them from damage. (Just like the Sea Witch's shield, but permanent. If the mana runs out, the shield will only go back online after a small amount of mana is regained (something like 200). >Blight Stream: Just like the Voidbringer's, but weaker. >Spell Immunity >Resistant Skin -Sound Set: Revenant *New ilustration is on its place, replacing the old temporary one. With new stuff, the descript got very big, but i wanted to give a very detailed background. |
| 06-25-2004, 05:04 AM | #4 |
You really shouldn't have added that crucificated guy... some people will be religiously offended with that. |
| 06-25-2004, 08:00 AM | #5 |
O sorry it wasn't meant in any way to offend anyone. want me to take it down? |
| 06-26-2004, 01:53 AM | #6 |
It's kind of ironic that you mentioned the crucified guy, because that is the touch that makes me like this entry. Having a guy nailed into his chest shows size, and it also shows the lengths this guy is willing to go to inflict pain on others, even at a cost to self. p.s. I am religious, and find no complaints with this. |
| 06-26-2004, 02:06 PM | #7 |
I would appreciate it if you kept the discussion to this thread: http://www.wc3campaigns.com/showthre...t=55167&page=5 thank you. And personally... I think having him in an upside-down spread eagle pose would be cooler. icbm1987 |
| 06-29-2004, 04:21 PM | #10 |
Druid of the Undead Talon In all wars there are traitors and this includes the first time the burning legion waged war against the night elves. When the night elves beat the legion the traitors followed the legion back through the portals seeking recognition. They arrived in a legion camp and were shunned and humiliated. Trapped there they practiced with the destructive powers of chaos magic. Seperated from their brothers back on azeroth they lost their innate powers to transform into crows. Their abilities became tainted with the chaos magic of the void and they could no longer summon normal crows but undead crows. Then they themselves became undead. When the portal opened back up they returned to azeroth to exact revenge on the burning legion for their humiliation. >Mercenary, bought at a tavern >Hero >Can not turn into a talon form instead summons undead crows Summon Undead Crow (Base Spell : Spirit Wolf or any summoning spell) Summons a crow that is weak and has a short summoning period but miltiplies when killed. Demon Storm ( Summon Tornado) Conjures a storm that burns all units next to it and causes them to flee Enhanced Crow Wing Regeneration ( ??? ) Causes all undead crows to deal more damage, move faster, and have a longer summon time Razor Wings ( A type of blink spell ) The Dotut(druid of the undead talon) sprouts wings and glides/dashes through then chosen area slashing all nearby enemies can be used to clear gaps and trees Demon Form ( Mecha-Goblin ) The dotut taps into its chaos magic to turn it into a magically adept demon but weaker physically. btw just ask if ya weant a bigger pic |
| 07-02-2004, 06:40 AM | #13 |
i'm likin the horror the best so far, very nice. |
| 07-05-2004, 02:13 AM | #15 |
wow, all these entries are like really cool. creative too. cant wait until voting time. |
