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Spider's Trap Card

06-23-2004, 03:16 PM#1
Kiradacon
Now that the intro on my map is finished I feel like working on a couple of cards. The one I have been trying with is called The Spider's Trap. I am having a ton of difficulties tho, all i want is for it to ensnare everyone around the caster for 10 seconds in a decently wide radious (lets say the same AoE when your choosing where to cast Rain of Chaos) and summon a spider that will last for 30 seconds. Oh yeah i want the card to have a 2 minute recast timer.

I think i may be in the wrong forum for this, if so direct me where to go. I'm not sure if these forums are even for this purpose but since people will make models for complete strangers i bet someone around wouldn't mind figuring out how to do a item/spell.

-Kiradacon
06-23-2004, 03:22 PM#2
Rafael Br
Use a trigger to create a dummy unit that cast ensnare (make sure to set ensnare cooldown to 0 an cast range to 9999).Then do pick every units in range of the casting unit, and order the dummy unit to cast ensare on them.
06-23-2004, 08:33 PM#3
Kiradacon
How should i make this dummy unit? Should it be invisible and then summon the spider? If its for the player that summons the dummy unit then wouldnt he see it even if invisible? I got everything but how to make this dummy unit down. TY for helping btw, i like this forum! You guys are smart. Jeopardy smart.

-Kiradacon
06-23-2004, 09:03 PM#4
SirSalute
Quote:
Originally Posted by Kiradacon
How should i make this dummy unit? Should it be invisible and then summon the spider? If its for the player that summons the dummy unit then wouldnt he see it even if invisible? I got everything but how to make this dummy unit down. TY for helping btw, i like this forum! You guys are smart. Jeopardy smart.

-Kiradacon

you ensnare each of the units within the area of the caster, and it's better to have one dummy units for each casting. This is because of the casting time of the dummy and the cooldown. Set the ensnare cooldown to 0 just in case and preplace around 50(must be slightly more then possible number of units being able to be ensared) dummy and hide them.
After all these, you create a unit via trigger for the owner of the caster and give it expiry timer.I can try to create a 'tigger' version for you but i'm currently reinstalling my editor.
06-23-2004, 09:09 PM#5
Fladian
Isn't is just possible with a Web and assign multiple targets?
06-23-2004, 11:50 PM#6
Kiradacon
Quote:
Originally Posted by SirSalute
you ensnare each of the units within the area of the caster, and it's better to have one dummy units for each casting. This is because of the casting time of the dummy and the cooldown. Set the ensnare cooldown to 0 just in case and preplace around 50(must be slightly more then possible number of units being able to be ensared) dummy and hide them.
After all these, you create a unit via trigger for the owner of the caster and give it expiry timer.I can try to create a 'tigger' version for you but i'm currently reinstalling my editor.

I still have no idea how to make this dummy unit. I tried but I made a visible spider next to the real spider, how ya make it unseen?

-Kiradacon
06-24-2004, 12:03 AM#7
th15
Give it a blank model. Just enter <space> in the model file path (it will show up at " .mdl").

You might also want to give the dummy unit invulnerability.
06-24-2004, 01:27 AM#8
Kiradacon
Thx th15 once again! Hope you'll be around for the finished product, I'll show ya my intro sometime if i see you on. It got me accepted into a mapping clan :)

-Kiradacon
06-26-2004, 04:50 PM#9
SirSalute
Quote:
Originally Posted by Kiradacon
I still have no idea how to make this dummy unit. I tried but I made a visible spider next to the real spider, how ya make it unseen?

-Kiradacon
you can just use the 'hide' command in GUI. Hidden units can still cast spells, and their spell are shown. This is very useful in most of dummy units sitaution. The hidden unit has no way to be revealed in game except thru trigger.