| 06-23-2004, 05:05 PM | #1 |
I've seen many instances of units (well they sure as hell look like units :p) moving, attacking and performing various animations without having health bars or being selectable. I'd like to know how this is done. Also, is it possible to use these units as projectiles, ie send one in an arc or straight line while playing animation? |
| 06-23-2004, 05:17 PM | #2 | |
Quote:
Locust(Aloc) ability is used to make it unselectable, a special ability for the units of the locust swarm of crpyt lord. Yes you can use the units as projectiles. I used a wisp for the projectile of my carrion swarm. |
| 06-23-2004, 09:32 PM | #3 | |
Quote:
Ok thanks for that. But does anyone know if, by using jass or something else largely beyond me, it's possible to make a unit move through the air without the move animation, just flying like it was a projectile, only having it play another animation during this? I'm thinking of cast or attack etc. I remember something in Lord Vexorian's little system thing that had a unit move as a projectile, is that a real unit that's moving or just the effect of one? |
| 06-23-2004, 09:46 PM | #4 |
Why don't you check the map? I think it's the locust ability. Just make your unit hover and change the height. If you want a unit projectile then change the projectile to a unit model. You can shoot anything including sheep and trees. |
| 06-23-2004, 10:56 PM | #5 |
Change the units move style to fly. |
| 06-23-2004, 11:12 PM | #6 |
There is no map that has done this (to my knowledge) that i could check to find out how. I do know how locust works etc. but that was only half of the issue. I can't just make the unit fly becuase then it's playing its run animation. My exact trigger would be something like unit starts the effect of ability ability being cast = whatever custom script - callwierdfunctionthatletsmedowhatimthinkingof wait - distance between caster and target divided by hovering/flying speed of effect unit seconds. play attack animation for effect unit (this unit would be playing its stand animation) |
| 06-24-2004, 12:31 AM | #7 |
That locust ability works great, i used it to change a nice village in my intro movie to a destroyed undead village during gameplay. -Kiradacon |
| 06-24-2004, 01:20 PM | #8 |
Try setting the unit's "Required animation names" field to "stand". That might kill the walk animation (because it will try to play the "stand, walk" animation when obviously, there's no such thing) |
