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Racial stats

06-23-2004, 06:34 PM#1
Archean
I just wanted to know how the units were going to be in D&G. Are the stats for each units going to be the same like in the other Realm Design project?
Like, the Footman has the same stats as the Grunt.
Is it going to be like that is this project? Or are you going to balance the races?
06-24-2004, 06:32 AM#2
Murloc Lover
Oh the races will be very different.

Goblins will be about massing units, and sacrifcing them. Goblins are about speed, and sacrifice.

Dwarves are about preservation, slow, but steady. They use HP and damage boosting upgrades.

A public Goblin Tech Tree will be available soon. (not a map, but the tech tree)
06-24-2004, 09:02 AM#3
Archean
Not very surprising for Gobos to just throw their troops away *cough*sappers*cough*
07-07-2004, 10:18 AM#4
Challis
Don't know if I mentioned this earlier, but I'll say it again anyway.

[b]All units will have inventories and instead of having weapon upgrades you will have to build weapon items at your blacksmith and assign them to your units. This means that the value of individual units will increase from normal warcraft III units. For instance, the dwarven melee units are:

Level 1 - Hammers
Level 2 - Axes
Level 3 - Warhammer and Giant Axe


And the goblins:

Level 1 - Weak Axes
Level 2 - Sabres
Level 3 - Chainblades (like chainsaws)


All the weapon models for both goblin and dwarve melee units have been done. Yes, there are graphical upgrades, they'll be holding the new weapons they've been assigned.

Hope this gets yur juices flowing, I know it's got mine flowing, I'm gonna do some goblin buildings, I've been neglecting the project somewhat.
07-07-2004, 10:58 AM#5
Pheonix-IV
*looks around*
*starts hitting the D&G team with a stick to make them go faster*

Hah, well anyway the item upgrades sounds like a neat idea, make them drop their weapons when they die! :) Thataway you can pillage battlefields for dropped weapons and sell them for xtra cash. The micro of upgrading large numbers of troops tho for the goblins might get veeery annoying.
07-07-2004, 11:30 AM#6
Challis
Yeah, we're gonna have them dropping the weapons. I'm also thinking about making upgrades so you can have them already equipped with a weapon when they are first created, but these would be expensive.

here's a graphical representation of the weapons for the melee units

Zoom (requires log in)
Attached Images
File type: jpgChaosBase1.jpg (302.8 KB)
07-07-2004, 07:10 PM#7
Nirual
I'd say an option to create the units with the upgrades(can be disabled/enabled) would be great to have, and for making the pillage easier some kind of ability that sells the items in a certain area.
Are you planning to do this with other upgrades too btw? I mean there is more then just weapon/armor upgrades, and probably another set of ewapons for ranged units/siege units and the like...
but sounds good, that idea.
07-07-2004, 08:19 PM#8
Mozared
In your techtree you said (challis) that dwarves will have hammers at level one and axes at level 2. in your screenshots thats exactly vice versa ;)

Mozared
07-07-2004, 10:21 PM#9
Challis
Yeah, sorry, I was wrong before, the picture diagram is correct.
07-08-2004, 05:20 AM#10
Pheonix-IV
and that level 1 axe looks very strange and a little stupid :P