| 06-24-2004, 02:51 PM | #1 |
I am making a trigger that records all arrow key movement, either up or down. (left, right, up, down) for all 12 of the players. Do the math and that is 96 events. I heard that having too many events can screw up the trigger, so inorder for me to know how many triggers i should make i would like a ball park estimate for how many events are too many, Thank you. |
| 06-24-2004, 04:27 PM | #2 |
Too many events do not in any way "screw" up a trigger unless you go into the extremes, and then i'm sure something else bad happens than the trigger screwing up. Too many events is mainly either just more memory consuming or laggy. So it's up to you to balance it. You don't really have to worry about 96 arrow-key related events. But I would have thought you could have done it in fewer triggers/events. ~Cubasis |
| 06-24-2004, 04:53 PM | #3 |
Just don't loop with the events because that screws up warcraft for some reason. You can loop with about every event except the arrow movement ones. Cubasis means like 2000+ events before things start getting weird, and that is not because there are too many events, but rather that that is too many statements in a row. |
| 06-24-2004, 07:08 PM | #4 |
What do you mean by looping the events? Thanks for the input BTW |
