HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Question about Scaling Doodad Pathing

06-24-2004, 08:14 PM#1
ForgottenLight
I already posted this in the Trigger forum by accident, so sorry.

Anyway, I was wondering if there was an easy way to scale the pathing map for doodads, like when you make a doodad(such as an arch) really big, it keeps its old, small pathing map. There are a bunch of ways around this for cinimatics, but, I'm thinking of maybe using stuff like this in a playable map, and I can't find a place for Scaling the Pathing map. Anyone know anything that might help?
06-24-2004, 08:30 PM#2
Vagabond
Hmm, you can't change pathing map scale, but what you could do is setting pathing map to "none", I think that could be useful..

Vagabond-
06-24-2004, 10:42 PM#3
ForgottenLight
I already knew that... I guess I'll just use Pathing blockers where they are needed...
06-25-2004, 07:13 PM#4
TheOutcast
Pathing textures are like skin textures, so you may be able to "skin" new pathing textures. I don't realy know, though, so don't quote me on that one.
06-25-2004, 08:04 PM#5
ForgottenLight
No, they aren't too much like skin textures, I don't think that will work, I guess the only way IS to just line them with pathing blockers.