I already posted this in the Trigger forum by accident, so sorry.
Anyway, I was wondering if there was an easy way to scale the pathing map for doodads, like when you make a doodad(such as an arch) really big, it keeps its old, small pathing map. There are a bunch of ways around this for cinimatics, but, I'm thinking of maybe using stuff like this in a playable map, and I can't find a place for Scaling the Pathing map. Anyone know anything that might help? |