HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Other uses for bonus mod?

06-25-2004, 03:59 PM#1
LunaSeer
I think it is possible to use the bonus mod for other abilities.

I am thinking of magic armor. But I don't know how that ability (item ability that reduces magic dmg) stacks. Does it add up the percentages per ability or does it work like evasion and armor so that if you stack it, each of them functions independently. Also evasion stacking can be good too.

I mean like If evasion has 10% to miss and you give a unit 3 evasion abilities the real chance to miss is actually 100% x 10% + 90% x 10% = 81%= 27.1% chance to miss and not 30%. Armor works the same way. Every 1 armor increases damage reduction by 6% as a multiplier so that for each level, the amount increase is lower than the previous.

1 armor = 6%
2 armor = 12%
3 armor = 17%
4 armor = 22%
5 armor = 27%
6 armor = 31%
7 armor = 35% etc.

It would be great to have stacking evasion and magic defense.

http://www.wc3campaigns.com/showthread.php?t=47554