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Detecting the Average Damage of a hero

06-25-2004, 09:14 PM#1
qmrcool
Is there a way to detect the average damage of a hero, as a real or integer?
06-25-2004, 09:27 PM#2
johnfn
No, as far as I know there isnt. You just have to simulate it knowing what the dice are, what his strength is and (possibly) what attack altering items he has.

Feel free to prove me wrong, anyone.
06-25-2004, 09:40 PM#3
linkmaster23
Just take 3 or 4 attacks. Add thier damage all up and divide by that much.

For Ex. Just detect when the hero attacks something, and add them damage up and divide it.
06-25-2004, 10:50 PM#4
qmrcool
I was able to do it but it required using UWE by adding damage to a unit and then I made a formula to find out what there average attack would be. Oh and link if I used that method then it would say a different thing every game. One game it might say 10 while another game it might say 14 and another may say 11. I would rather have it the same every single game. Thnx though
06-25-2004, 11:04 PM#5
linkmaster23
Sorry, I understand what you mean now. But you already got it.
06-25-2004, 11:20 PM#6
GamerSword
you could just edit critical strike to have 100% chance and edit it to times 1 normal damage.
06-26-2004, 12:08 AM#7
qmrcool
How exactly would that help Gamersword
06-26-2004, 12:12 AM#8
linkmaster23
It doesn't help. He's just trying to make it seem like you can always get the same damage of a C-Strike. Which is false.