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Real Time Multiplayer Game

06-26-2004, 04:24 AM#1
warbucket
The attached screenshot would be a basis for the entire game, starting as a DEMO, which would basically include the camera angle, doodad/structure modeling, interface menu, which would of course be customized to fit the game's configuration.

The DEMO would follow an Orc peon, named Dante, who's adventure is created by you, the user, by exploring old mines, and swamps, using your skills to build a house, train a pet, offer service in the small clan villages in Azeroth, and collect food and gold by killing creeps, selling goods, and offering your services in your desire job.

I will propose a 256x256 map, featuring the Orc village in the above screenshot, as well a large stretch of terrain for creeping, an area for the construction of your own little Pig Farm, featuring the interface, doodad/structure modeling, camera angle of the above screenshot. My incentives have changed, and I will create a DEMO, mostly on my own time (help would be appreciated) before the single player game, is even considered being produced.

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I will be covering, for the most part Terrain/Map Development, however I will need help on the Mini Map JASS, and triggering due to my lack of skill in that area. I will also be creating the graphics towards the Interface menu

Anyone interested in the following, then please post a reply in this thread.

Doodad/Structure Modeling
Mini Map Usability/JASS
Terrain/Map Development
06-26-2004, 06:31 PM#2
warbucket
If anyone is interested you may also email me at [email protected]
06-26-2004, 08:39 PM#3
[niro]
Um... if im not mistaken isn't that a screenie from Wc3 RoC before it did a complete turn around in game play?

It would be awesome if you could get the game to look like it does in that screenie, the first time i saw the screenshot in magazine is was like "whoa thats awesome I can't wait to play this" and of course wc3 is awesome, but it didn't turn out to be like the early ideas for it.



I thinks its very possible to make this game, except that the minimap is on the wrong side, and the portrait areas and everything would have to be removed... and you would only be able to have buttons in one area.... hmm.
06-27-2004, 08:15 PM#4
warbucket
The interface graphics would be basically switched around to match the default interface's configuration, with the mini map on the left, and the buttons you see on the far left would be removed, and replaced with the ones from the center. It will be modified as the demo progresses.
06-29-2004, 01:57 AM#5
warbucket
http://www.war3.com/war3/screenshots...me/index.shtml

The screenshots from here will be basis for the game.
06-29-2004, 06:02 PM#6
warbucket
I have modifed my incentive, so look at the first post, and I hope anyone who wishes to contribute to the demo, I hope you do.