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Boolean's RPG

06-26-2004, 06:33 PM#1
DoCa-Cola
Boolean's RPG is currently being developed by Dr.NoWorries and myself. He's the creative guy, I actually do everything.

The map layout is a grid of 96 Islands, some are linked together, some aren't. The whole purpose of the map is to destroy all the Spawning Pools. The map is *loosely* based on the majority of Starcraft RPGs, which weren't RPGs at all, but massive kill fests.

Boolean's RPG
Players: 4
Map Overview:

Description: You and 3 allies have been stranded on a strange alien planet. The only way to return home is to destroy all the inhabitants so your ship can land without interference.
Gameplay: Pick your hero from a group of 4: Baby Dragon, Ranger, Shock Trooper, and Cleric. After you pick your hero go around the Islands and destroy all the monsters and Spawning Pools.

Features:
  • 4 Custom heroes
  • Each hero has completely customized spells
  • Each hero has a number of upgrade options to allow for a truly unique hero every game
  • Custom Skins or Models for all of the heroes
  • Whatever else pops into my head
06-26-2004, 06:35 PM#2
DoCa-Cola
Baby Dragon

Description: None yet...
Screenshot:


Spells:
  • Inherant - Ancestral Dragons: Gives a random % chance to summon a Dragon Ancestor to aid the Baby Dragon in defeating the current monster being attacked.
  • Quest skill: Increases the chance of Ancestral Dragons and the different type of Dragon summoned to aid the Baby Dragon.
  • Dragon's Blood: As enemies fall near the Baby Dragon 5 bonus damage is added to the him, with a cap of # bonus damage. Works in conjunction with Dragon's Roar.
  • Dragon's Roar: Increases the damage, hp regeneration, and armor of nearby allies for a duration, and when used in conjunction with Dragon's Blood for each 5 bonus damage, a wave of dragon spirits is released.
  • Primal Instincts: Gives a % increased attack speed, and a % chance to deal more damage.






Shock Trooper

Description: None yet...
Screenshot:


Spells:
  • Inherant - Shock Therapy: The Shock Trooper is able to form a shield out of his energy stopping 3 damage per mana point.
  • Quest Skill: Energized Battery - Provides the Shock Trooper with a stronger energy batter, giving 150% increased mana regeneration.
  • Power Shot: Readies a shot on an enemy which is powered up by pressing the escape button, the more it is pushed, the more powerful the shot.
  • Scatter Shot: Shoots out a ball of lightning to a point which then breaks out calling down lightning in a spiral, dealing damage to units in range of each of the lightning bolts.
  • Shock Barrage: Shoots out # of balls of lightning which damage and stun nearby enemy units.






Cleric

Description: None yet...
Screenshot: None yet...

Spells:
  • Inherant: Holy Retribune: Leaves a holy mark on all enemy units, lowering their damage by 40%. The buff also increases the effects of some other abilities.
  • Quest Skill : Holy Fire: Heals nearby allied units for 20 hit points per second, draining 5 mana each second. Damages enemy units for 20 hit points each second if they have Holy Retribune on them.
  • Heal: Transfers 1 mana into 1 hp.
  • Some sort of summon
  • Holy Burst: Damages the target enemy units, and then heals allied units around the target. Also stuns nearby enemy units that have Holy Retribution on them.





Ranger

Description: None yet...
Screenshot: None yet...

Spells:
  • Inherant: Elemental Arrows (Spellbook) - Offers different elements to be applied to the Ranger's arrows. (It would work like, you click it, it pops the thing open like spellbook does, and it has Fire Arrows and Frost Arrows, and you click Fire Arrows and it sets the boolean for fire to true, and gives them a passive aoe attack like the fire orb does, same with frost but its a freezing attack.)
    -Fire Arrows - Gives an aoe attack and bonus damage.
    -Frost Arrows - Gives a freezing attack.
  • Quest : Poison Arrows - Adds the option of Poison Arrows to Elemental Arrows
    -Poison Arrows: Gives an attack that drains the life of enemies over time.
  • Piercing Arrow: Shoots an arrow at an enemy with tremendous power dealing # damage.
    If Arrows = Fire - The arrow deals 200 damage in an aoe around the target.
    If Arrows = Frost - All units around the target are frosted, slowing them for 6 seconds.
    If Arrows = Poison - All units in the area have a minor Shadow Strike casted on them.
  • Arrow Shower - (like blizzard, but arrows have high arc, or something..if the animation won't work we change the spell) Shoots out a volley of arrows that rains down upon enemies in an area of effect over # waves dealing # damage.
  • Improved Archery - Improves different things of the Archer.
    -Gives 10 bonus damage.
    -Gives 10% bonus movement speed.
    -Fire Arrows - Increase aoe for damage.
    -Frost Arrows - Increases % attack and movement speed slowed.
    -Poison Arrows - Increases damage done over time.
06-26-2004, 07:31 PM#3
[niro]
Cool, reminds me of smash TV
06-26-2004, 07:43 PM#4
DoCa-Cola
Yea, Me and Worries are discussing making a new terrain, since I wasn't planning on it looking like it does.
06-26-2004, 07:46 PM#5
DarkMage
I dont mean t obe a problem but do you even know what an rpg is?

An rpg is a "Role Playing Game". Now you might think just because you get to select a hero that makes it an rpg. when in fact a rpg is a lot more than that.
The most important thing that makes an rpg a RPG is it needs a story line that is revealed as the game goes on "VERY VERY IMPORTANT". It also needs a setting, you have this it is your Alien Planet, and of course a hero or 2.

Im sorry its just that you said "which weren't RPGs at all, but massive kill fests." that made me think of all them hundreds of maps that claim to be rpgs and they aren't even close.
06-26-2004, 08:13 PM#6
Dactrius
Quote:
Originally Posted by DarkMage
Im sorry its just that you said "which weren't RPGs at all, but massive kill fests." that made me think of all them hundreds of maps that claim to be rpgs and they aren't even close.

I think that's exactly what Doca is doing. It's not supposed to be a serious project, it's a kind of ironic homage to Starcraft maps that claimed to be RPG's when they weren't.
06-26-2004, 08:26 PM#7
Pyrus
Nice so far. Interesting heroes. But are you going to finish it (like Spell Defense).

@DarkMage -
Technically RPG's dont neccesarily have to have a story line and plot. Taking apart it means, as you said, a Role Playing Game. Role meaning: A character or part played by a performer (http://dictionary.reference.com/search?q=role). So as long as you the human plays as a non-generic character it is an RPG.
Good and Memorable RPGs have indept story lines, and that is how RPGs are sterotyped.
And for all you know it might just have a storyline.
06-26-2004, 08:26 PM#8
DoCa-Cola
Dactrius wins the jackpot. So before you go question my terminology DarkMage, please read the whole post.

Quote:
Originally Posted by Pyrus
But are you going to finish it (like Spell Defense).
Yes, I will finish it. And Spell Defense is about 80% Done, but it's taking a backseat to this one, simply because I find this one more interesting :)
07-02-2004, 12:13 AM#9
Venturai
Quote:
Originally Posted by DarkMage
The most important thing that makes an rpg a RPG is it needs a story line that is revealed as the game goes on "VERY VERY IMPORTANT".

Plot has nothing to do with it. Role playing is about making a character choice and then advancing them in whichever way the author desires.

Just because you're a fan of plot-driven rpgs, that doesn't mean an rpg isn't an rpg if it doesn't have some sort of a colourful storyline.
07-04-2004, 05:43 PM#10
Aelita Lyoko
Munro would like to take this moment to type:

The Difference between Open and Closed RPG's

The True definitions of These 2 types:
Open: Each player can choose a hero or character to play.
Closed: Each player has a selected hero or character to play, which can NOT be changed.

The False definitions of these 2 types:
Open: Each player can do whatever they please.
Closed: All players have to follow the given storyline.

The 2 that are above (the false ones) are actually called plotted and Unplotted

Unplotted: Each player can do as they please.
Plotted: All players must follow the given storyline.

Most people have these confused. I wanted to post this to clarify that.

Use this knowledge well.

btw, looks like a nice map DoCa-Cola.
07-04-2004, 09:53 PM#11
AnarkiNet
Ok just as a technical side note, doca, i noticed...

Arrow Shower - (like blizzard, but arrows have high arc, or something..if the animation won't work we change the spell) Shoots out a volley of arrows that rains down upon enemies in an area of effect over # waves dealing # damage.
do this:
make an invis unit that casts like a spell that is a direct shot with splash damage (i cant remember one atm) based spell, and make the art be the arrow art, and the missile arc be around .95 and speed be like 1200, then give that to the invis dummy unit, and when the hero casts her arrow shower spell then you create the dummy unit and order it to cast at random point inside a sphere defined by the area of effect of the arrow shower hero spell.
ie
order unit -> cast spell at (center of (wherever you targetted the hero spell) with polar offset (random distance between 10.00 and your maximum) at random angle between 0 and 360) or soemthing like that.

you might be able to use barrage with modified art and missile arc too, i havent done anythign with that yet.

EDIT oh yeah if the hero is one of those archer chicks with the "stand victory" anim where she shoots off a few arrows in the sky, put in the hero spells's "required animation names" 2 strings:
stand
victory

and then she will do that animation and if you do the dummy unit shit correctly, it will look like shes shooting the arrows in the air and then they rain down on enemies. make sure to make a large min range on it though cause otherwise it looks funky with the arrow arches at .95. if its going to be close range set them to like .75 or .6 or somewhere around there, they wont go straight up but might not look so funky.

oh yeah sorry about the bad spelling im on my dad's old keyboard and it has ufnky letters