| 06-26-2004, 06:33 PM | #1 |
Boolean's RPG is currently being developed by Dr.NoWorries and myself. He's the creative guy, I actually do everything. The map layout is a grid of 96 Islands, some are linked together, some aren't. The whole purpose of the map is to destroy all the Spawning Pools. The map is *loosely* based on the majority of Starcraft RPGs, which weren't RPGs at all, but massive kill fests. Boolean's RPG Players: 4 Map Overview: Description: You and 3 allies have been stranded on a strange alien planet. The only way to return home is to destroy all the inhabitants so your ship can land without interference. Gameplay: Pick your hero from a group of 4: Baby Dragon, Ranger, Shock Trooper, and Cleric. After you pick your hero go around the Islands and destroy all the monsters and Spawning Pools. Features:
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| 06-26-2004, 06:35 PM | #2 |
Baby Dragon Description: None yet... Screenshot: Spells:
Shock Trooper Description: None yet... Screenshot: Spells:
Cleric Description: None yet... Screenshot: None yet... Spells:
Ranger Description: None yet... Screenshot: None yet... Spells:
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| 06-26-2004, 07:31 PM | #3 |
Cool, reminds me of smash TV |
| 06-26-2004, 07:43 PM | #4 |
Yea, Me and Worries are discussing making a new terrain, since I wasn't planning on it looking like it does. |
| 06-26-2004, 07:46 PM | #5 |
I dont mean t obe a problem but do you even know what an rpg is? An rpg is a "Role Playing Game". Now you might think just because you get to select a hero that makes it an rpg. when in fact a rpg is a lot more than that. The most important thing that makes an rpg a RPG is it needs a story line that is revealed as the game goes on "VERY VERY IMPORTANT". It also needs a setting, you have this it is your Alien Planet, and of course a hero or 2. Im sorry its just that you said "which weren't RPGs at all, but massive kill fests." that made me think of all them hundreds of maps that claim to be rpgs and they aren't even close. |
| 06-26-2004, 08:13 PM | #6 | |
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I think that's exactly what Doca is doing. It's not supposed to be a serious project, it's a kind of ironic homage to Starcraft maps that claimed to be RPG's when they weren't. |
| 06-26-2004, 08:26 PM | #7 |
Nice so far. Interesting heroes. But are you going to finish it (like Spell Defense). @DarkMage - Technically RPG's dont neccesarily have to have a story line and plot. Taking apart it means, as you said, a Role Playing Game. Role meaning: A character or part played by a performer (http://dictionary.reference.com/search?q=role). So as long as you the human plays as a non-generic character it is an RPG. Good and Memorable RPGs have indept story lines, and that is how RPGs are sterotyped. And for all you know it might just have a storyline. |
| 06-26-2004, 08:26 PM | #8 | |
Dactrius wins the jackpot. So before you go question my terminology DarkMage, please read the whole post. Quote:
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| 07-02-2004, 12:13 AM | #9 | |
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Plot has nothing to do with it. Role playing is about making a character choice and then advancing them in whichever way the author desires. Just because you're a fan of plot-driven rpgs, that doesn't mean an rpg isn't an rpg if it doesn't have some sort of a colourful storyline. |
| 07-04-2004, 05:43 PM | #10 |
Munro would like to take this moment to type: The Difference between Open and Closed RPG's The True definitions of These 2 types: Open: Each player can choose a hero or character to play. Closed: Each player has a selected hero or character to play, which can NOT be changed. The False definitions of these 2 types: Open: Each player can do whatever they please. Closed: All players have to follow the given storyline. The 2 that are above (the false ones) are actually called plotted and Unplotted Unplotted: Each player can do as they please. Plotted: All players must follow the given storyline. Most people have these confused. I wanted to post this to clarify that. Use this knowledge well. btw, looks like a nice map DoCa-Cola. |
| 07-04-2004, 09:53 PM | #11 |
Ok just as a technical side note, doca, i noticed... Arrow Shower - (like blizzard, but arrows have high arc, or something..if the animation won't work we change the spell) Shoots out a volley of arrows that rains down upon enemies in an area of effect over # waves dealing # damage. do this: make an invis unit that casts like a spell that is a direct shot with splash damage (i cant remember one atm) based spell, and make the art be the arrow art, and the missile arc be around .95 and speed be like 1200, then give that to the invis dummy unit, and when the hero casts her arrow shower spell then you create the dummy unit and order it to cast at random point inside a sphere defined by the area of effect of the arrow shower hero spell. ie order unit -> cast spell at (center of (wherever you targetted the hero spell) with polar offset (random distance between 10.00 and your maximum) at random angle between 0 and 360) or soemthing like that. you might be able to use barrage with modified art and missile arc too, i havent done anythign with that yet. EDIT oh yeah if the hero is one of those archer chicks with the "stand victory" anim where she shoots off a few arrows in the sky, put in the hero spells's "required animation names" 2 strings: stand victory and then she will do that animation and if you do the dummy unit shit correctly, it will look like shes shooting the arrows in the air and then they rain down on enemies. make sure to make a large min range on it though cause otherwise it looks funky with the arrow arches at .95. if its going to be close range set them to like .75 or .6 or somewhere around there, they wont go straight up but might not look so funky. oh yeah sorry about the bad spelling im on my dad's old keyboard and it has ufnky letters |
