| 06-26-2004, 09:08 PM | #1 |
Hi everyone i work on a Aos and would test it today after hmmm 15-20min i was kicked to windows with this error: This application has encountered a critical error: FATAL ERROR! Program: c:\programme\warcraft iii\War3.exe Exception: 0xC0000005 (ACCESS_VIOLATION) at 001B:6F57B3EE The instruction at '0x6F57B3EE' referenced memory at '0x00000000'. The memory could not be 'read'. I have realy no idea why came this bug and so i can never finish my map....Please Help me with this. |
| 06-26-2004, 10:11 PM | #2 | |
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This has happened to me several times, sometimes resulting in me being pissed and not being able to fix it... This ususally happens because you have a trigger thats broken, what exaclty happens at the time you crash, does anything spawn, what happens, then once you figure this out find the triggers that are going at the time, (ex. a spawning trigger) Then post the trigger code here. And I really hope you have a backup of the map.... ALWAYS make backups. |
| 06-27-2004, 08:38 AM | #3 | |
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Yes sure i have a backup because i lost for a long time a map that open my eys ;) . So hmmm a spawn trigger i think not realy because that is the normal spawn trigger and it works in all my maps but here: Evry 55sec of game time N/A Create 3Fighter in rect 1 for player 11(dark green) with building facing So but i take a hero with some trigger spells here i list it: Einheit - Druid 0051 <gen> Beginnt, eine Fähigkeit zu wirken (Ability being cast) Gleich Essence Drain (Druid) Set EssenceDrain = (Target unit of ability being cast) Einheit - Set mana of EssenceDrain to ((Mana of EssenceDrain) - 50.00) Einheit - Set mana of Druid 0051 <gen> to ((Mana of Druid 0051 <gen>) + 50.00) Spezialeffekt - Create a special effect attached to the overhead of EssenceDrain using Abilities\Spells\Human\Flare\FlareCaster.mdl Wait (30.00 / (Real((Hero level of Druid 0051 <gen>)))) game-time seconds And these trigger so 10times because i forgot to take a slope.... So a other spell what i use was mirror image with 3 images and 50% original dam. Third spell was an spell like the fountain of life of the NE buildings. And the last was an modified cluster rockets with 32/48/64 shot. And it gave no extra trigger... |
| 06-27-2004, 04:26 PM | #4 | |
Um well, in all my expeirences cluster rockets doesn't work if you change the damage or attack art. And, I can't read that, er german or whatever it is. I can't really find anything wrong with that trigger... you may want to do this though Tigger - Turn off (This Trigger) Wait (30.00 / (Real((Hero level of Druid 0051 <gen>)))) game-time seconds Trigger - Turn on (This Trigger) Do you cast this spell every time the game crashes? If not, I dout its these triggers. Whats this mean Quote:
Whats that mean.... the trigger runs 10 times? That spawning trigger shouldn't do anything bad If all else fails, open your back up and start from there... but make sure you make another backup. Maybe someone that knows triggers inside out can help this guy. |
| 06-27-2004, 04:34 PM | #5 | |
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1.The cluster rockets can be edited because you shot more then normal not more on 1 time time the spell will be casted longer. 2.Nono ist an damage over time spell but with mana i have used now an slope. 3.I make after evry save an backup and delete the old then. The problem was i think the cluster rockets spell because i test with all heros over 1 hour and only when i take the druid the error will come. And i think the cluster rockets was the error because too many rockets that create. Its hang on mostly after the 10 cast or so. |
