| 06-27-2004, 06:15 PM | #1 |
How do I change the size of attachments (auras etc)? It is probably a simple unit setting, but I can't find it. Tried "selection scale", didn't work. <-- help |
| 06-27-2004, 06:29 PM | #2 | |
Quote:
Unfortunately, you cannot edit the selection scale of the 3-D models themselves. WorldEdit will only allow you to edit the scale of a unit or destructible, which uses the model, but a stand-alone attachment cannot be changed. So here is your solution: 1) Extract the aura .mdx from the MPQ and import it back into your map. 2) Create a new custom destructible. Set the aura you just imported as the model and change the collision size to zero. Edit the selection scale to whatever you please. 3) Run a trigger that fires whenever the aura is activated to appear on the unit of your choice. Use the Create Destructible command and make the aura invincible and untargetable so it won't show up on the map. It's a roundabout way of doing things, but this is the only method of changing the model size without directly editing the model itself. Hope this helped. |
| 06-27-2004, 06:45 PM | #3 |
Um. What I meant is that auras (and inner fire, etc) buff graphics are larger on some units than on others, and I can't find the setting to determine the scaling size of the buff graphic. I based all of my td's creeps on the same creep to make things easier, and just changed the gfx/soundset and stats. Now 1/10th of them gets a special aura and have their custom value set to 1 (and some towers will do Weird Things™ when hitting one of those creeps). Problem is, big creeps such as turtles completely overlap the tiny aura graphic. Partly my fault for basing them on the sheep critter, but there has do be a way to make the aura larger, right? (after all, I can make the unit and the shadows larger) |
| 06-27-2004, 11:15 PM | #4 |
Find the field that says "Scale projectiles" and make it "True". |
| 06-28-2004, 05:34 AM | #5 |
Uh, projectiles? The problem is that any art attached to a unit will scale proportional to the unit's scale. So if you're using a sheep that's got a scale of 2.5, the attachment will also be 2.5x bigger than the original. There's no need to export the model and re-import it into your map, but you can do similar to what cacaphony suggested, and set the model of a unit to the buff art, and when the unit is supposed to have that art, make a trigger to create the "aura model" unit at that unit's location, and keep moving the "aura model" unit with it. However, it's a pretty intensive way to solve your problem. |
