| 06-27-2004, 09:16 PM | #1 |
The intro for my map has 3 cameras. The first will show the front part of a castle for like 5 seconds then fade out. After that the 2nd one will show a little portal thingy kinda far away from the first camera. and then fade out again. The third will focus on an area where a diaglogue will occur. I cant get the camera to stay (without moving) at the gate of the castle. I cant get it to move during the fade-out period to the second camera without swaying or panning. Basically that is the problem, getting the camera to focuse without swaying for a couple seconds, and then switch to another camera without swaying. I have tried delaying the camera, or deleting other triggers that might effect it. I have been working on it for about a day and a half so i'm just a little frustrated. I would greatly appreciate a solution, no matter how hard it is. Thank you. |
| 06-27-2004, 09:21 PM | #2 |
do this: Actions: Player Group - pick every player and do Camera apply cam1 over 0.00 seconds wait blabla seconds Cinematic fade out over 2 seconds Player Group - pick every player and do Camera apply cam2 over 0.00 seconds Cinematic fade in over 2 seconds wait blabla seconds Cinematic fade out over 2 seconds Player Group - pick every player and do Camera apply cam3 over 0.00 seconds Cinematic fade in over 2 seconds That should do it... |
| 06-27-2004, 10:02 PM | #3 |
Thank you very much. I think maybe I misunderstood the trigger descriptions so that threw me off, this fixed every thing though. Thank you. ![]() |
