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Camera Problems

06-27-2004, 09:16 PM#1
wiseone
The intro for my map has 3 cameras. The first will show the front part of a castle for like 5 seconds then fade out. After that the 2nd one will show a little portal thingy kinda far away from the first camera. and then fade out again. The third will focus on an area where a diaglogue will occur.

I cant get the camera to stay (without moving) at the gate of the castle.

I cant get it to move during the fade-out period to the second camera without swaying or panning.

Basically that is the problem, getting the camera to focuse without swaying for a couple seconds, and then switch to another camera without swaying.
I have tried delaying the camera, or deleting other triggers that might effect it. I have been working on it for about a day and a half so i'm just a little frustrated. I would greatly appreciate a solution, no matter how hard it is. Thank you.
06-27-2004, 09:21 PM#2
iNfraNe
do this:
Actions:
Player Group - pick every player and do
Camera apply cam1 over 0.00 seconds

wait blabla seconds

Cinematic fade out over 2 seconds
Player Group - pick every player and do
Camera apply cam2 over 0.00 seconds
Cinematic fade in over 2 seconds

wait blabla seconds

Cinematic fade out over 2 seconds
Player Group - pick every player and do
Camera apply cam3 over 0.00 seconds
Cinematic fade in over 2 seconds

That should do it...
06-27-2004, 10:02 PM#3
wiseone
Thank you very much. I think maybe I misunderstood the trigger descriptions so that threw me off, this fixed every thing though. Thank you.