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Help w/ Import Manager

06-27-2004, 10:02 PM#1
Tiga.
I think this is the right forum...

Anyways, I can't get models to import correctly. I import everything and rename all the models, portraits, etc to how they're supposed to be, but in the editor all I get is a green-checkered box and in the game all I get is a shadow. I'll just give an example of how I did it so anyone can tell me what I did wrong. I'll use the Easter Chicken model (the folder it's in is called EasterChicken, when I extracted it my computer made this file and put everything into it. It just... appeared, although I think its supposed to...)

EasterChicken/EasterChicken_portrait.MDX
EasterChicken/EasterChicken.blp
(whatever the default import file is)/EasterChicken.MDX

is this how it's supposed to be, or maybe do I have to rename the base model so that the WE thinks is from the file? I followed the tutorial, except with a different model, and it didn't work. I guess that's what I get for trying to do even the most basic of modding...
06-27-2004, 10:32 PM#2
PitzerMike
I'd say you're using the wrong slashs.

try EasterChicken\EasterChicken.blp
06-29-2004, 05:03 PM#3
super_dude777
Quote:
Originally Posted by Tiga.

EasterChicken/EasterChicken_portrait.MDX
EasterChicken/EasterChicken.blp
(whatever the default import file is)/EasterChicken.MDX


Your texture path is wrong. It has to be the to be the path from within the model file, for instance if you but both the model and the texture in the EasterChicken file your model path will be:
EasterChicken/EasterChicken_portrait.MDX
And your texture path will be:
EasterChicken.blp

Oh and also try restarting WE and reloading the map after you imported the models (It can also cause some problems).