| 06-28-2004, 04:46 AM | #1 |
Team Needed - WarHack, based on Nethack, the game that inspired Diablo I am making a Multiplayer map/mod for Warcraft, it supports 8 players, and I have almost completed the triggering. I need help on the terraining and I would like 3D modlers. I do not need units modled. What I need: Terrainers - making small dungons like in the origial Diablo. I have a small map that is a guild for the dungon sizes. The dungons will be played through in a random order and populated with monsters moments before any player enters them, the monsters generated will be based upon the average level of the characters, monsters will slowly be regenerated as players kill them off. I will be pasting the terrain into my map; I have a guild map I would like you to use, it has an already terrained map in it. Do not bother to make the enterence and exits, just make a spot for them with terrain, I will add them in later. Modlers - I would like any modles I could get for stuff that you find in RPG games like diablo, such as a few chest doodads that open and close and are much bigger then the item chests, also a sarcophagus doodad would be great so that players can click and: gold, potions, or skeletons could pop out, much like in diablo. Also any items that are not in the downloads section of WC3C would be useful. Better people stuck on pikes, much like the women you would find while playing the original Diablo and other gory doodads of torcherous stuff. I can get by without modlers but I would love it if some people made some of these really simple things. If you want to know what you are doing it for I have attached "the game so far" there are 5 hero classes, 3 races: elf, man, and orc and 3 alinments: lawful, neutral and chaotic. Inventory has been expanded to 14 slots that work just the same as normal WC inventory. Sometimes units drop corpses which can be put in your inventory for later sacrifice to your god on a co-alined alter. Luck has been added that can get better, or worse, and effects things like your chance to dodge, which I added for EVEY unit. Chance to dodge is based on the level of the attacked unit vs the attacking unit and is NOT static. Edit: Cannot attach the map with gameplay (.99MB if you want it ask me to email it to you) |
| 06-30-2004, 11:52 PM | #2 |
I would like to know if anyone with some form of skills is willing to help in this project here is a really old screen (no terraining done) http://img5.imageshack.us/img5/9627/WRDB2.jpg Here is the intro screen I made for the mod: ![]() Maby I will post some game screens later... |
| 07-02-2004, 07:00 PM | #3 |
Here are a few screens so you see I am not full of hot air or some sixth grader with no clue what is going on... Check it out, a simple to use inventory system! ![]() Large hall for a dungon my brother made... ![]() A fountan of life, how handy.... ![]() A library, just like the good old days in Diablo. ![]() another old death screeny, everyone loves death. ![]() |
