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Temple City

06-28-2004, 08:13 PM#1
Defiant
This is part of the Lizarman Temple City which is going to be in the Warhammer: Storm of Chaos demo.

I need some crits on this, and also some suggestions on what to fill a lot of the empty space with. While some of it works well and gives the temple layout an open feel, there is an awful lot of empty space.

If you don't know anything about Warhammer Lizardmen, their culture and religious practice is very similar to that of the Aztecs and Mayans; their architecture is similar. They are lead by a race of large, enormously magically powerful toads called the Slann, who spend much of their time in a deep contemplative state as they attempt to work out the details of the Grand Plan of their creators, the Old Ones who left the world long ago. The Old Ones are worshipped as gods by the Lizardmen, and the Slann look forward to the time that the Old Ones return to recover their lost children.

These shots are all of the main temple in the inner area of the city; the shot from behind the fountain is taken from the (unfinished) garden at the temple's feet, and the shot of a path leading to a sand pit is meant be where mass sacrifices are made to the gods.
06-28-2004, 08:15 PM#2
acolyteofdoom
Looks good ill give you a rep point for it!!
06-28-2004, 08:17 PM#3
paulH
needs to be over grown. look really good though
06-29-2004, 06:53 AM#4
bur
In your 2nd to last pic, how did u create that roof?
06-29-2004, 08:21 AM#5
paulH
it's going to be so cool having dark elves and lizardmen fighting there defient.
06-29-2004, 10:54 AM#6
Defiant
Quote:
Originally Posted by bur
In your 2nd to last pic, how did u create that roof?

If you mean the roofs balanced on the pillars, they're made of Elevator destrucible doodads at really small scale. You have to use the destructible because normal doodads can't use the Elevator model correctly; it just appears as a white square. :\

-Edit- Forgot, I used Mushroom pathing as well.
06-29-2004, 01:00 PM#7
ghenjis
Good Job!
Make it like overgrown, like leaves growing like its ancient.
Also use your Sunken Ruins doodads! ^_^
Like if your going to make it overgrown it must've been there for a while so make ruined things, or you could even make the temple bigger! ^_^
06-29-2004, 02:29 PM#8
Toxicseaweed
have a sacrificial alter, take one of your towers and put streaming banners, an an alter at the top. Thats really maya, *i studied them, very awesome people* Also sense they are like the maya and aztec's if you can get your hand on some pile of gold or reskin the hay stack into a pile of gold that would be perfect.
06-29-2004, 03:03 PM#9
Defiant
Quote:
Originally Posted by Toxicseaweed
have a sacrificial alter, take one of your towers and put streaming banners, an an alter at the top. Thats really maya, *i studied them, very awesome people*

Thanks for that one, I don't know too much about Maya; streaming banners aren't really used by the Lizardmen, but a raised altar surrounded by tall statues would look great.

The suggestion about ruins: this temple has indeed been around for a very long time, perhaps since the beginning of the world, but is still actively populated and kept in a state of excellent repair by the Lizardmen. I'm in the process of adding lots of viny plants and other overgrowth, as well as some smaller buildings. Screenies soon.

-edit- New screenies, including the interior of a couple of buildings that rest at the foot of the temple, a new altar and its accompanying sacrifice pit (added after I read some Lizardman background story about them throwing captured explorers into a deep pit after sacrificing them), an updated shot of the garden and some samples of the kind of overgrowth I'm adding. Whew, long edit. ;)
06-29-2004, 06:05 PM#10
zergiler
I love the pit full of corpses after the sacrificial altar! what editing program did you use for this? I couldn't have been regular WE.
06-29-2004, 06:09 PM#11
Defiant
Quote:
Originally Posted by zergiler
I love the pit full of corpses after the sacrificial altar! what editing program did you use for this? I couldn't have been regular WE.

Regular WorldEdit with the 85 degree cliff feature. Go to the Essential Tools and Downloads thread in the terrain forum, download the MiscData.txt file from the first post and put it in a folder called "UI" in your Warcraft 3 folder. Lets you get cliffs that high/deep and sharp. :>

Just remember that units can still walk them, so use lots of pathing blockers.

-edit- By cliffs I mean the Raise/Lower/Plateau terrain tools, not the actual cliff tools.
06-30-2004, 05:09 AM#12
zergiler
Quote:
Originally Posted by Defiant
Regular WorldEdit with the 85 degree cliff feature. Go to the Essential Tools and Downloads thread in the terrain forum, download the MiscData.txt file from the first post and put it in a folder called "UI" in your Warcraft 3 folder. Lets you get cliffs that high/deep and sharp. :>

Just remember that units can still walk them, so use lots of pathing blockers.

-edit- By cliffs I mean the Raise/Lower/Plateau terrain tools, not the actual cliff tools.
Awesome. Thanx for the tip. Keep the screenies coming, i would like to see how this ends up!
07-01-2004, 01:18 PM#13
Defiant
Two more screenies; I would have more but I was busy yesterday with family matters, and spent most of the time I had on layout planning.

The first shot shows the main gate of the temple; the second shows another building interior, one which has recently been damaged by treasure seekers with no respect for the ancient structures of the city.
07-14-2004, 09:31 PM#14
Toxicseaweed
I know i'm probably reviving but this has changed for the better. I like how you made the jungle o so dense.
07-14-2004, 09:34 PM#15
paulH
defiant looking great, cant wait to see all the demo maps completed