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2 Buttons at one Position?

06-29-2004, 06:50 PM#1
Wickermoon
Hi again ^_^ Well now, that is a tough one(at least for me).

Blizzard made the siege engine and the siege engine(barrage) appear at the same position, but when I try, my "Model Class 2"-button of the unit appears right next to it, with the other buttons displaced, so does anyone know how to handle this problem?
06-29-2004, 09:17 PM#2
DoCa-Cola
You can't have 2 buttons in the same place, it'll move one of them to the side, and cause the other icons to shift aswell. What you have to do is change the button position in the object editor.
06-30-2004, 04:07 AM#3
Wickermoon
Nono. Blizzard does the same with the siege engine of the humans. The normal siege engine and the siege engine(barrage) are at the exact same position!
06-30-2004, 09:31 AM#4
Anitarf
That is because they get replaced, so they are not at the same place at the same time.
06-30-2004, 02:37 PM#5
Wickermoon
Ahhh...still I didn't find any replace Button, just a Replace Ability and the units aren't an ability :(
07-01-2004, 01:10 PM#6
Wickermoon
Huhu? No one knows?
07-01-2004, 04:16 PM#7
rykao
Try the set unit available for training/construction trigger? Not sure if that works since I didnt test it. Its under the Player action group.

Here's what I came up with. See if its what you need

Oh and use the greedisgood cheat when you test the map since I didnt set any resources.
07-01-2004, 04:52 PM#8
Quickshok
Quote:
Originally Posted by rykao
Try the set unit available for training/construction trigger? Not sure if that works since I didnt test it. Its under the Player action group.

Here's what I came up with. See if its what you need

Oh and use the greedisgood cheat when you test the map since I didnt set any resources.
That should work fine, but blizzard used an upgrade for it. If you look at the barrage upgrade, it sets it so that the siege engine is made unavailable, while the siege engine barrage is made available.
07-02-2004, 12:06 AM#9
rykao
Hmm, never knew that. It would be very useful for me. Well, just use mine if the event is something other than an upgrade.
07-02-2004, 06:02 AM#10
Wickermoon
Oh it is an Upgrade, but the upgrades just have 4 events, I would need 6 ;) And thank you for your help and I apologize again! Stupid enough I asked again, I tried it by myself right now in the same way as yours and it works just FINE =) Nonetheless, if I hadn't found this action by pure luck, I would still be stuck and you'd be the greatest help ever ;)

Now, there is another problem. I tried to remake the upgrade(which I have to use nonetheless, because it starts my trigger and disables the obsolete units) in the campaign editor. The creation isn't the problem, but the use. When I make the upgrade in a map, I can use it for any building in the Tech Tree - Upgrades Available line, but if I try the same in the Campaign editor, it won't show me the upgrade for selection, just the upgrade of the map, if open, and refers to this upgrade as UnknownR000. Does anyone know, why it doesn't recognize my upgrades I made in the campaign editor? :(

Edit:

Okay....I just exported the custom data from the map and into the campaign and it worked just perfectly o_O Well...whatever. Still there's another question. Why are there custom campaign datas? I mean, I deleted every custom data out of the map(which is in the campaign, so it should use it's custom data), but he couldn't use ANY custom data from the campaign o_O.

Edit 2:

My fault again! ^_^ I needed to restart the Editor ^^'