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Need ideas for my Rpg

06-30-2004, 12:25 AM#1
Arkidas
Well making a rpg,its 480x480 so I need many ideas what to do with all that terrain ^_^ dont say:"Dont have tomes purchaseable" Of course I wont,but now please some idead
06-30-2004, 12:28 AM#2
DoCa-Cola
Make it using only Boolean variables.
06-30-2004, 12:51 AM#3
Arkidas
I would like some more real Ideas! But everything helps.
06-30-2004, 12:54 AM#4
johnfn
Quote:
Originally Posted by DoCa-Cola
Make it using only Boolean variables.
What on Earth are you talking about?

@Ultimate:

Probably make the map smaller, 480x480 is so huge that any rpger would take several hours to get completely through it, and they would get bored way before then.

Add bosses, units, cool spells and abilities, different geographical features, and make quests.

Thas about all I can say about making the ultimate RPG.
06-30-2004, 01:05 AM#5
Arkidas
I didnt understand why only boolean varibles too,maybe he was just increasing post count. Anyway I meant ideas like you told me. About the maps size,I think about that.
06-30-2004, 01:20 AM#6
Quickshok
Quote:
Originally Posted by Ultimate-Demon
I didnt understand why only boolean varibles too,maybe he was just increasing post count.

That makes too much sense for that to be right

Anyway you need to have a different spell system than the normal one. Any game over an hour is gonna get boring if you can just learn and improve five different skills
06-30-2004, 01:30 AM#7
Arkidas
hmm I would need help with that : /,but you are right. Bah 5 spells isnt good.
Also Im using a duel system in my map,its some bug in it sometimes the player gets stuck on duel area after the duel. If someone can help PM me. Thanks
06-30-2004, 01:43 AM#8
flamesforzuljin
I have an idea for the spell system

have auras and passive abilities (endurance, cs, evasion...etc) where the normal spells are in the command card. then have like random spell books over the map where they contain about 12 spells for each book, filling the command card. depending on which class you are (if youre doing classes) you can pick up certain spellbooks.

confused?

well, lets say ur a mage (ok, i might be tieing in some concepts from WoW...those KoA forums sure rub-off on me). so you have this mage walking along and he picks up a "warlock" spellbook. make triggers that automatically drop the spellbook. then, if and only if, he comes along and picks up a "mage" spellbook is he allowed to keep it. when the item is selected in the inventory slot, spell icons appear in the command card, and you can select which spell you want to use. (this has been done before. not for rpg's, but it has been done). if you really want to get complicated, have various "mage" (and other class's books) books around, so you get a variety of spells in each book. the heroes could still get up to about level 20 or so, but it still allows for some regular auras and passive abilites to be used.

plus, it prevents overpowered item-stacking. which is never good.

well, those are some of my ideas. i have more, but im tired and need to go to bed. g'nite.

-flames'
06-30-2004, 01:55 AM#9
Quickshok
That's a nice idea. Except I think they should have a set of dummy abilities they learn, which would add to their training.

For example, maybe a mage would have: Basic Mage Training, Elementalist Training, Summoner Training, Enchantment Training, and Conjuring Training.

Then each spell in the spellbook would require different amounts of training (i.e. fireball would require one point of both Basic and Elementalist Training). That way they could learn stuff that would help them out, even if they got a different spellbook.
06-30-2004, 03:30 AM#10
Pyrus
Quote:
Originally Posted by Ultimate-Demon
I didnt understand why only boolean varibles too,maybe he was just increasing post count. Anyway I meant ideas like you told me. About the maps size,I think about that.
I beleive he was referring to a map of his that was going to be ala Starcraft, ie using only starcraft type triggering (SC only had boolean variables - flags)

EDIT
The normal spell system is sufficient. No need to go through too much trouble unless you have lots of time to make it flawless. To ease up repetitiveness just throw in more heroes and make heroes interchangeable. That is you have a party of lets say 3 heroes and as you get more you switch heroes. At least that is what Im doing in my RPG.
06-30-2004, 11:51 AM#11
Arkidas
Quote:
Originally Posted by flamesforzuljin
I have an idea for the spell system

have auras and passive abilities (endurance, cs, evasion...etc) where the normal spells are in the command card. then have like random spell books over the map where they contain about 12 spells for each book, filling the command card. depending on which class you are (if youre doing classes) you can pick up certain spellbooks.

confused?

well, lets say ur a mage (ok, i might be tieing in some concepts from WoW...those KoA forums sure rub-off on me). so you have this mage walking along and he picks up a "warlock" spellbook. make triggers that automatically drop the spellbook. then, if and only if, he comes along and picks up a "mage" spellbook is he allowed to keep it. when the item is selected in the inventory slot, spell icons appear in the command card, and you can select which spell you want to use. (this has been done before. not for rpg's, but it has been done). if you really want to get complicated, have various "mage" (and other class's books) books around, so you get a variety of spells in each book. the heroes could still get up to about level 20 or so, but it still allows for some regular auras and passive abilites to be used.

plus, it prevents overpowered item-stacking. which is never good.

well, those are some of my ideas. i have more, but im tired and need to go to bed. g'nite.

-flames'

Yes thanks I was thinkng about this too,Im just trying to make spell books,I dont know how they are maded. Is there any "Sample Map" ?
06-30-2004, 02:26 PM#12
Anitarf
Spellbooks are easy, there already is an item called spellbook, just look at it and it's ability in the object editor. Editing it is not a problem unless you do Wierd Things like changing the "number of abilities" to a value different from the number of abilities you actualy have in it...
06-30-2004, 10:16 PM#13
Arkidas
Damn I can't see how to add and delete spells from the spell book :\ please tell me ;)
06-30-2004, 10:29 PM#14
AstroNox
Quote:
Originally Posted by Anitar
Spellbooks are easy, there already is an item called spellbook, just look at it and it's ability in the object editor. Editing it is not a problem unless you do Wierd Things like changing the "number of abilities" to a value different from the number of abilities you actualy have in it...

I think the "Data - Maximum Spells" and "Data - Minimum Spells" are used to give some randomness to the spells available in the Spell Book. Whether it really does that, I'm not sure, you may want to test it.

Quote:
Originally Posted by Ultimate-Demon
Damn I can't see how to add and delete spells from the spell book please tell me

Did you make a copy of the ability to the "Custom Abilities" section? Did you double-click on the "Data - Spell List" line?
06-30-2004, 10:34 PM#15
Arkidas
What? sorry cant understand,I just wanna know how to add spells to spellbook