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IK chain/Bones help in Gmax

06-30-2004, 12:43 AM#1
flamesforzuljin
ok, i have this model of a bug i am trying to animate, but i have a problem. i made each bone its seperate entity. theres no IK chain, and no parent<>child relationship at all. does anyone know how i can make this into an IK chain w/o remaking every bone?

http://www.image-dump.com/view.php?m=2&x=14485

thanks.

-flames'
06-30-2004, 06:09 AM#2
EdwardSwolenToe
to my knowledge warcraft doesnt support ik chain, so its useless.
06-30-2004, 05:24 PM#3
flamesforzuljin
hmm...i dont think i have my terminology correct. i meant the bone dependancies. like if one bone moves/roates/scales, all of its children moves/rotates/scales.

Quote:
to my knowledge warcraft doesnt support ik chain, so its useless.

i guess thats why blizzard models dont use bone chains. whenever i open their models in gmax, theres just random bones around. no chain at all.

thanks.

-flames'
07-01-2004, 09:22 AM#4
EdwardSwolenToe
Well on way would be to link all the little bones to form a chain

e.g. Hand > arm > shoulder > Origin