| 06-30-2004, 12:43 AM | #1 |
ok, i have this model of a bug i am trying to animate, but i have a problem. i made each bone its seperate entity. theres no IK chain, and no parent<>child relationship at all. does anyone know how i can make this into an IK chain w/o remaking every bone? http://www.image-dump.com/view.php?m=2&x=14485 thanks. -flames' |
| 06-30-2004, 06:09 AM | #2 |
to my knowledge warcraft doesnt support ik chain, so its useless. |
| 06-30-2004, 05:24 PM | #3 | |
hmm...i dont think i have my terminology correct. i meant the bone dependancies. like if one bone moves/roates/scales, all of its children moves/rotates/scales. Quote:
i guess thats why blizzard models dont use bone chains. whenever i open their models in gmax, theres just random bones around. no chain at all. thanks. -flames' |
| 07-01-2004, 09:22 AM | #4 |
Well on way would be to link all the little bones to form a chain e.g. Hand > arm > shoulder > Origin |
