| 06-30-2004, 12:58 AM | #1 |
I'm a complete map making noob, and I'm trying to figure out how to make a map that has either Third Person View or First Person View. Also, I want it to be able to switch between views (i.e. Player types: "First Person View" while in Third Person View, and it switches into First Person, and vice versa.) I don't even know how to make Third Person or First Person Views. Any help would be greatly appreciated. Thanks :) |
| 06-30-2004, 01:14 AM | #2 | |
Quote:
I'll try to be simple with my ways of doing this. First, you might want to create a camera object to base everything on for a player. change the camera to whatever rotation or distance or whatever focal points you want. Second you will need to identify the unit you want to have the first person on. (you should probably save it to a variable if you want to change it later. just set variable to [unit] you want or something). Add it to character select or map Initialization tigger or whatever you want. third you will probably have to set up your camera triggers. create two for now. for the first, add the event (something like player 1 types in "Blah" or whatever) and make it turn on the second tigger for its action for the second trigger make the event every 0.50 seconds of game play. then if you add some actions. I have used these kinds for my triggers: Camera - Apply CameraObject <gen> for Player 1 (Red) over 0.75 seconds Camera - Set Player 1 (Red)'s camera Distance to target to 400.00 over 0.75 seconds Camera - Set Player 1 (Red)'s camera Angle of attack to 344.00 over 0.75 seconds Camera - Set Player 1 (Red)'s camera Field of view to 120.00 over 0.75 seconds Camera - Set Player 1 (Red)'s camera Rotation to (Facing of PlayerHero) over 0.75 seconds Camera - Lock camera target for Player 1 (Red) to PlayerHero, offset by (0.00, 0.00) using The unit's rotation Remember that that "PlayerHero" i have there is a variable i set allready. I don't know if that is detailed enough but that's what i used mostly. |
