| 06-30-2004, 05:05 PM | #1 |
I have a modeling program, Calgary Truespace, but it kinda sucks and I cannot make WC models with it as far as I know, I was wondering if I made models of stuff I want could people convert them to a real WC MDX, if this is too much like a request please tell me, but I just want some simple doodads that I know I could create like a sarcophagus and some bigger non-shiny chests. |
| 07-07-2004, 04:58 AM | #2 |
Sorry to bring up old topics, but nobody replied so I'm guessing you still need the help. I might be able to convert them for you, but I need to know what the file extension of your saved models is. i.e. (.3ds) |
| 07-09-2004, 07:16 PM | #3 | |
Quote:
OK I re-installed my programs and made the model and attached a rar file with all the save types I can use, there are two models attached one in each position I want the model (i want a closed and open animation) oldly enough the open model has less polygons then the closed model (no idea, I did not add any, here is an image and there is an attachment below ![]() |
| 07-09-2004, 07:34 PM | #4 |
I notice there are several files for both models.. are these each a different version of the model or are all of the files for the same model? |
| 07-09-2004, 08:11 PM | #5 | |
Quote:
half are the same open model and half are the closed model, there are several files of each becouse those are the types I can save as, I really would like it if you could just take the closed model and make it so it had one animation (lid opens, no in-between frames needed) but if I am asking to much you don't have to. |
| 07-09-2004, 08:15 PM | #6 |
Well, the topic is Converting models question. I can convert it for you easy, but you never said anything about me animating your model. I thought your model had already been animated. |
| 07-09-2004, 08:25 PM | #7 |
you don't have to animate it, I guess, thing is, I do not know how to animate an object, I could look into it but then I suck, you do not have to. It just seems like it will have to have 2 texture files becouse of the strange diffence in poly count which I have no idea how that happend. Maybe I should just go back to the drawing board... |
