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Diplomacy money earning

07-01-2004, 12:31 AM#1
TheFrozenStool
How do I make a system of making money used in diplomacy games (such as Fall of Rome, Europa, Rise of Rome, etc.) The one I'm making is going to run like Rise of Rome, you build next a beacon (city) and you "capture" the city. There is a tax timer, and at the end of each period you recieve money for each city. (i.e. you own Berlin, Warsaw, and Frankfurt. Every 2 minutes you earn 1500 gold for Berlin and Warsaw, and 1000 for Frankfurt.) I've seen another thread like this, but I didn't understand a part of it, so I decided to ask here. I'm pretty noob at map making, the only thing I'm actually proficient at is units and terrain, so a complex code thing leaving me to figure out variables, etc. would just confuse and frustrate me more =\ Thanks for your help and time!
07-01-2004, 09:14 AM#2
Fladian
Erm... I don't know much about triggering myself, but this might work...

Event -
Every 120 seconds
Condition -
Player owns target unit (that beacon)
Action -
Well... I don't know how this trigger is called, I know which one it is, but I don't know how it's called. I think it was 'add resource' but I could be mistaking.

I think that should just work... I'm absolutely sure that there is an easier way, but it escapes me at the moment :)
-Fladian
07-01-2004, 10:59 PM#3
TheFrozenStool
Ehh, I got it figured out :) Thanks for the help, though.