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Slow Poison details?

07-01-2004, 02:45 AM#1
R3N3G4D3
Since I cant use normal freeze because it can only freeze by a certain percentage preset in the Game Constants, and I need different freeze percentages for different types of freezing I decided to base my spell on slow poison/envenomed spears since it has modifyable movement % reduction. The thing is I'm not sure the splash effect works with it, I've tried fooling around with "Stats - Attack Spill Radius" but didn't notice much effect. So I was wondering how (if it is possible) I could get it to splash like ice does. I noticed ice doesn't use the Attack Spill Radius either. And another question I have, poison has a stacking option. If I enable stacking of movement, will the spell stack with itself or same spell being cast by another unit simulataeously (which I don't want), or will it stack with another spell that's based off of the same slow poison spell but isn't identical spell (like if there is 25% slow, and 50% slow, can they stack to 75%? Or maybe it would be 25% and then 50% of 75% making it 62.5%?)(This type of stacking I do want). Thanks.
07-01-2004, 05:37 AM#2
Saboera
poison cant atually use splash, freeze + poison stack together and i think there is a way to stack poison effects yea but movement will probalbly stack all poison same tower or not, never tried myself but you could play with it and see wats happen, also there is always the orb of slow abbility in items just change Slow (Orb Version)
07-02-2004, 02:39 AM#3
R3N3G4D3
I tried the Slow (Orb version) ability, and adding it to an item, then carrying that item, it doesn't seem to have any effect. Maybe I'm using it wrong. Also, I came up with another idea, taking the aura that increases movement speed and making it decrease it instead. Then havea trigger that checks if a unit is being attacked by a tower with a certain ability, and if so, it gives the unit that aura for a few seconds, simulating the freeze effect with splash because units around "benefit" from the aura too. The problem is that I need the trigger to apply the aura when the unit is hit not when the towers starts shooting the missle because that will be a bit too early. And I will also need to figure out what to do about several of these auras on nearby units at the same time. I know the game won't stack them but I need to know which one the game will pick (preferably the one that slows more).
07-02-2004, 03:26 AM#4
Saboera
About the orb thing, it got 35% percent chance to work have u change both abbilities related to the item itself?

Anyway heres how it should actually be (never tried) Edit both abbilities, uncheck item classification (this should become unit abbility) add it to the unit and it should work as a normal unit abbility, its actually a bit weird because its an abbility that use another abbility.

Edit: actually ill try it instead if explixation, ill post a map
07-02-2004, 03:47 AM#5
Saboera
There u go
07-02-2004, 06:21 AM#6
R3N3G4D3
Awesome, thanks. I even got it to have splash effect. I didn't realize it was a 2 spell effect before, I was only using the Slow (Orb version) one before. By the way, this is even more good news than I expected. The effect is made up of 2 spells, and splash radius is modified in 1, while the slow percentage is determined in the other. This allows me to combine the two, so that I can simulate ice towers benefiting from the splash upgrade. This is the best solution by far, allowing the most flexibility. Here are some reputation points, you earned them. Btw, do you want to be mentioned in the credits?
07-02-2004, 06:34 AM#7
Saboera
haha thx for the rep point, and for the credits put it if i deserve it ;)

Glad its worked