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Help with Triggers and Abilitys Please

07-01-2004, 09:14 PM#1
Mystic-Ssj5Goku
I need Help i need a way in Triggers for Items to Level UP their power and a Way for 4 abilitys to level up each level
07-01-2004, 11:47 PM#2
Shimrra
I'm not sure I can completely understand your request... You want items and abilities to, through triggers, gain levels?

For the items, just make a different item for each level of the item and replace when necesarry.

For the abilities you have three choices, none as easy as it should be, but that's because of Blizzard... You can:
  1. Make a different ability for each level of the ability and replace when necesarry
  2. Format the ability so that it uses an upgrade to level up and then research the upgrade when necesarry
  3. If it's a Hero ability, give it to the Hero by default and then, when the ability should be upgraded, give the Hero a skill point and order them to learn the ability

If you need any elaboration on any of these, let me know.

~Shimrra
07-03-2004, 02:43 AM#3
Mystic-Ssj5Goku
Quote:
Originally Posted by Shimrra
I'm not sure I can completely understand your request... You want items and abilities to, through triggers, gain levels?

For the items, just make a different item for each level of the item and replace when necesarry.

For the abilities you have three choices, none as easy as it should be, but that's because of Blizzard... You can:
  1. Make a different ability for each level of the ability and replace when necesarry
  2. Format the ability so that it uses an upgrade to level up and then research the upgrade when necesarry
  3. If it's a Hero ability, give it to the Hero by default and then, when the ability should be upgraded, give the Hero a skill point and order them to learn the ability

If you need any elaboration on any of these, let me know.

~Shimrra

The Problem here is the fact that theres going to be alot of levels and a bunch of differant skills theres about 10 or so levels that go to 100 and 5 skills that have 20-80 levels
07-03-2004, 03:58 AM#4
th15
Umm, so just make the skills have that many levels and use the auto-fill level option (right click on any ability data field) to fille them up.
07-03-2004, 01:16 PM#5
Shimrra
Quote:
Originally Posted by Shimrra
If it's a Hero ability, give it to the Hero by default and then, when the ability should be upgraded, give the Hero a skill point and order them to learn the ability

I would use this solution then, for the Heroes, because it is considerably easier. Auto fill levels is useful, but a word of caution: Auto filling is the reason why many Footmen Wars are unbalanced. Most abilities become absurdly overpowered if autofilled, so you might want to look over them after you do. The real problem you suffer is one imposed by Blizzard. They have neglected to give an action such as "Unit - Set Level of Unit Ability" so you have to go and do all kinds of workarounds.

Now, you're just going to have to suffer through the items because, unless I missed something, items can't have abilities added or subtracted nor leveled up. You're just going to have to create a different item... Perhaps instead of making an item for every level you could make it so the item grew stronger every five levels. Then you would only have to make 20 instead of 100.

~Shimrra
07-03-2004, 10:10 PM#6
Mystic-Ssj5Goku
Quote:
Originally Posted by Shimrra
I would use this solution then, for the Heroes, because it is considerably easier. Auto fill levels is useful, but a word of caution: Auto filling is the reason why many Footmen Wars are unbalanced. Most abilities become absurdly overpowered if autofilled, so you might want to look over them after you do. The real problem you suffer is one imposed by Blizzard. They have neglected to give an action such as "Unit - Set Level of Unit Ability" so you have to go and do all kinds of workarounds.

Now, you're just going to have to suffer through the items because, unless I missed something, items can't have abilities added or subtracted nor leveled up. You're just going to have to create a different item... Perhaps instead of making an item for every level you could make it so the item grew stronger every five levels. Then you would only have to make 20 instead of 100.

~Shimrra
im modeling this map after a game and when you get stronger so do your attacks and theres a bunch i figures a way that might work i made a custom upgrade that goes for 100 levels and added it to all the abilitys i was thinking everytime the upgrade upgraded thr abilitys would upgrade i would just need a few triggers and of course a running counter the problem is how do i make a running counter

Second- th15 what the hell are you talking about?!
07-04-2004, 01:08 PM#7
Shimrra
A running counter? Do you mean something that'll tell you what the upgrade level is? If this is what you're looking for, just try one of these things:

Option 1: If the upgrade is always the same as the Hero's level, just reference the Hero's level

Option 2: Everytime you upgrade the upgrade, set an integer to be one number higher
07-05-2004, 12:08 AM#8
Mystic-Ssj5Goku
ya i dont know how to work with intergers
07-05-2004, 12:27 AM#9
Deathperception
I don't understand whats so complicated??? Integers are just variables that hold numbers o_O . You set the default value when you create it and to add to it you just select the arithmetic function and say + 1. Like I did in this test map for you ^_^ .

It will make it easier to see it in the world editor since you have to select set variable in the actions menu and click the = text then go to the drop down box and select arithmetic and seeing it is easier then I can explain.

Now that you see how to add to an integer I better explain how to create one just in case your unsure :> its already created in the test map but I'll tell you anyways.

You can create an integer easily just follow the images below you start by obviously hitting F4 to get into the trigger menu from the world editor. Now click the X button as pictured in pic 1.

Next click the X+ button as shown in pic 2.

Finally you can create your variable name it anything you like I named my variable integer. Next select integer from the drop down box like in picture 3. You can also change the default number or value as the world editor calls it in the integer is 0 however you can always change it via triggering or go back to the variable menu and edit it there.

I hope I demistified the spooky integer lol ;) .
07-06-2004, 06:57 PM#10
Mystic-Ssj5Goku
I know what their supposed to do i just dont know how to work with them ive tried and it always never works at all

and i already knew how to do all the stuff in the pictures i just cant get the damn things to work or make sense