| 07-02-2004, 04:24 PM | #1 |
So I need some crits. What this is meant to be is a mountain valley forest, were Wood Elves have taken residence up in the trees. I will give a breif examination of some of the pics.
[edit]Sorry about the toolbar at the top of the ss's. Didn't even notice them until now. Hope it don't detract from the overall feeling ;) |
| 07-02-2004, 08:30 PM | #2 |
That is some awesome terrain there. It's a nice village! Great work! 1 question though (been struggling with this myself) how were you able to get people to walk on the custom table model? I can't figure it out. Nice work! :D |
| 07-02-2004, 08:40 PM | #3 |
The terrain is ok its just its all flat! flat terrain=no good, if you just add terrain height it will be pretty good! :D |
| 07-02-2004, 08:42 PM | #4 |
in the object editor, under Movement, there is Height. Adjust that and they look like they are 'floating'. If you want to make it playable, all you have to do is put invisible platforms over the catwalk so its flush. Then units can move on them without their hight being changed. You mean like noise or something like that? I guess I could make hills so trees are taller in areas... Getting onto that. |
| 07-02-2004, 08:51 PM | #5 |
Best. Use. Of Cliffs. Ever. |
| 07-02-2004, 09:05 PM | #6 |
Well, I didn't put noise in the village, since its a more developed and flat area. Noise in the forest didn't do much to the appearance, so I used the raise tool to make hills. Anything else? |
| 07-02-2004, 09:07 PM | #7 | |
Quote:
Really? I thought they might be a main bashing point for the critics. |
| 07-02-2004, 09:15 PM | #8 |
Some of the best terraining ive ever seen, u r truly the next beam. :D |
| 07-02-2004, 09:37 PM | #9 |
well I don't really like the cliffs (I don't see how kras thought they were good) but other than that its ok |
| 07-02-2004, 09:58 PM | #10 |
Those are lazy terrainers Cliffs - use the raise ground tool and pathing blockers, other than that good start - maybe some variation in tree species?? |
| 07-02-2004, 11:05 PM | #11 |
Use page down on most(or maybe all) of your trees because they're floating. And it doesn't look good at all how your house is floating, create some kind of platform that it stands on instead. Other than that your trees are to close to each other, place them more randomly and more careful. Almost forgot that you should have a larger tile variation. Welcome aboard! |
| 07-02-2004, 11:12 PM | #12 |
Nieffed: With time... But Beam is good, and there are many people out there who make this look like crap without effort(Gitlich, just to name one.) SS3Goku: I hate the cliffs, and they are just there for...um...scenery. I am getting rid of them soon. Pyrokinesis: Thats Mr.Lazy to you. Tylor: 1)The trees aren't floating, they are on a hill. 2)Houses are being held up by the trees. 3)Trees are close together to simulate what a real forest would look like. 4)I will be working on that when I get rid of the cliffs. P.S. Thanks for your comments guys. I really do appreciate good, constructive critism, and I'm glad that is what I am getting. |
| 07-03-2004, 12:40 AM | #13 | |
Quote:
1)Yes they're floating I can see the ground beneath them, I'm talking about the ones on top of the flat ground 2)I don't think that the trees could do that but I guess there's magic in the air.^^ 3)then add some more shrubs, flowers, rocks and logs inside the forest. |
| 07-03-2004, 03:55 AM | #14 |
nice work!!!!!!!!!! |
| 07-03-2004, 04:04 AM | #15 |
variate ur tiles more, needs more enviormental doddads, good start, im glad ur getting rid of those cliffs.....spend a couple of hours raiseing ur cliff carefully, they will lok very good ![]() oh btw use barrels to make supports for the floating homes and tables, as it looks wierd as it is now |
