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The Abyss - Custom Melee or Mod?

07-02-2004, 09:51 PM#1
Whitehorn
Just scouting out anyone who may be able to help me with my personal mod/map project which is an attempt to consolidate all my works into something playable.

A highly gothic, with influences of demons, vampires, undead, and good guys from Norse and perhaps Egyptian mythos.

I really need half decent mappers, but anyone who can texture, model, or add some ideas to my own is welcome. I'll post more information as it comes, but there is a link in my sig.
07-02-2004, 10:29 PM#2
Andy
boo, its me again, dont you just hate the fact that I pop up wherever you need help? :P j/k.....

Umm, yeah, just say the word, Im in your service, whatever ya need.....
07-02-2004, 11:28 PM#3
Whitehorn
People like imagery eh?

Here's 2 units from the Rictus:



07-02-2004, 11:40 PM#4
Andy
neeice dude, look great, got any more things concepted?
07-02-2004, 11:53 PM#5
Toxicseaweed
just thinking that sense you want to get something out might as well make it a map. I'd be happy to terrain.
07-02-2004, 11:55 PM#6
Whitehorn
The two main races are:

The Sidhe (Good aligned Spirits and supernatural)
The Rictus (Dark, Gothic Evil Undead)

Units I'm currently doing (names are temporary)

Valkyrie
Archon
Sidhe
Centaur
Dryad
Ranger
Titan
Fairy
Einherjar
Thagda
Unicorn

Apparition
Cerberus/hell houd
Gorgon
Shade
Efreet
Gargoyle
Lich
Joined
Fallen
Mummy
Hellion
Sentinel
Ghoul
07-03-2004, 12:30 AM#7
Moecraft
I can help in your project, although my best part in projects is ideas. Sounds really nice and all, I hope it'll be finished someday, then you can make a campaign with those races, they look like they'll fit into one =).
07-03-2004, 12:46 AM#8
Whitehorn
The intention is to stick to Warcraft style, regarding the look of models, but not with any particularly coherent storyline (as far as the Warcraft world is concerned).

Here's a few notes on the system in work:

I'm pushing towards more realistic combat, with higher damage rates, and lower health of units. I'll also include much more modifiers, including critical strikes and chances to miss (dodge) for most units, and racial specific bonuses (such as extra evasion for Elves).

Heroes will not work as they do normally. You can produce high-end units, such as Ancients and Lords, but they will not gain experience or levels. they can still hold and manipulate items and equipment, but that will work differently too.

Each player's HQ structure will work as a hero, with global experience distribution. As you kill, it gains power, and you can choose to develop abilities, global upgrades (thanks to the Tinker's skill) and so on.
07-03-2004, 04:14 AM#9
Toxicseaweed
so i take it you wouldn't like moecraft and my help? Or you could have contacted him, but not my help? Also can i ask how many of those skins are actually done?