| 07-02-2004, 09:51 PM | #1 |
Just scouting out anyone who may be able to help me with my personal mod/map project which is an attempt to consolidate all my works into something playable. A highly gothic, with influences of demons, vampires, undead, and good guys from Norse and perhaps Egyptian mythos. I really need half decent mappers, but anyone who can texture, model, or add some ideas to my own is welcome. I'll post more information as it comes, but there is a link in my sig. |
| 07-02-2004, 10:29 PM | #2 |
boo, its me again, dont you just hate the fact that I pop up wherever you need help? :P j/k..... Umm, yeah, just say the word, Im in your service, whatever ya need..... |
| 07-02-2004, 11:28 PM | #3 |
People like imagery eh? Here's 2 units from the Rictus: ![]() ![]() |
| 07-02-2004, 11:40 PM | #4 |
neeice dude, look great, got any more things concepted? |
| 07-02-2004, 11:53 PM | #5 |
just thinking that sense you want to get something out might as well make it a map. I'd be happy to terrain. |
| 07-02-2004, 11:55 PM | #6 |
The two main races are: The Sidhe (Good aligned Spirits and supernatural) The Rictus (Dark, Gothic Evil Undead) Units I'm currently doing (names are temporary) Valkyrie Archon Sidhe Centaur Dryad Ranger Titan Fairy Einherjar Thagda Unicorn Apparition Cerberus/hell houd Gorgon Shade Efreet Gargoyle Lich Joined Fallen Mummy Hellion Sentinel Ghoul |
| 07-03-2004, 12:30 AM | #7 |
I can help in your project, although my best part in projects is ideas. Sounds really nice and all, I hope it'll be finished someday, then you can make a campaign with those races, they look like they'll fit into one =). |
| 07-03-2004, 12:46 AM | #8 |
The intention is to stick to Warcraft style, regarding the look of models, but not with any particularly coherent storyline (as far as the Warcraft world is concerned). Here's a few notes on the system in work: I'm pushing towards more realistic combat, with higher damage rates, and lower health of units. I'll also include much more modifiers, including critical strikes and chances to miss (dodge) for most units, and racial specific bonuses (such as extra evasion for Elves). Heroes will not work as they do normally. You can produce high-end units, such as Ancients and Lords, but they will not gain experience or levels. they can still hold and manipulate items and equipment, but that will work differently too. Each player's HQ structure will work as a hero, with global experience distribution. As you kill, it gains power, and you can choose to develop abilities, global upgrades (thanks to the Tinker's skill) and so on. |
| 07-03-2004, 04:14 AM | #9 |
so i take it you wouldn't like moecraft and my help? Or you could have contacted him, but not my help? Also can i ask how many of those skins are actually done? |
