| 07-03-2004, 06:30 PM | #1 |
Ok i have it triggered so that the game creates units and send them to attack move to a region. That works fine. But i want them to attack and destroy this gate on the way. Thats not working out as planned. I was thinking making the gate be considered an enemy, but i can seem to be able to do that. Any ideas? |
| 07-03-2004, 07:23 PM | #2 |
You might want to try this action, (btw, this thread belongs at Trigger haven instead of here): Code:
Actions: Pick every unit in (Units in Region1 <gen>) and do (Unit - Order (Picked unit) to Attack WoodenGate <gen>) Region1 being the region you moved the units to in the first place, and WoodenGate being the destructible you want them to attack. Hope that i could help ![]() |
| 07-03-2004, 07:57 PM | #3 |
The problem with that is the gate is the only way to the region, so i want them to destroy it first then keep going to the region. Thanks though. Edit: Hold on i have an idea, i'll tell ya if it works. |
| 07-04-2004, 11:28 AM | #4 |
Well! thats very much like a problem i had in my map! there are very effective but often hazardrous solutions to this though! the trigger that i made was something like this: Units in (location) attack move to location (a little before gate) (If there then trigger action) If there is unit (gate) in (location: gate), order attack distructible in location (gate) If no gate, attack move to location (Destination) Hope it helps :8 ShAdOw-SnIpA |
