| 07-04-2004, 10:54 AM | #1 |
The below Cluster Rockets wun work. I change the target art from rockets to death coil Data - building dmg : 1.00 Data - damage amount : 50 Data - damage interval : 0.25 Data - effect duration : 1.01 Data - max damage : 210 Data - missle count : 10 Stats - Duration Hero/Normal : 1.01 But when i use it on unit, it just stun, but wun work and does no dmg at all... I dun get it why, there are 4 cluster rockets in ability editor, why are they so many? Which will work? Or are they the same? Hope someone can help me solve this mystery ( Lolz ) Anyway, thx in advance. |
| 07-04-2004, 11:10 AM | #2 |
well. im not sure really... ive always been a fan of roughing it and finding a way of doing it with a standard editor but this seems like a job for a custom speller that would make it truly impressive. To get the damage right you might wanto chech the targets allowed. Sometimes spells can stun targets that are not allowed when they are the sort of rocket splells like that. Try setting the damages units menu to everytihng in ur map and then shooting.. might not work but its worth a shot! :D |
| 07-04-2004, 03:23 PM | #3 |
There are 4 cluster rocket abilities because each one is slightly better than the previous. They are the actual abilities used when the tinker gets the engineering upgrade. The best way to prevent confusion is to copy-paste the cluster rockets spell and name it something else completely. That way you can be sure that you are using your version of the spell. As for the damage, don't muck around too much with the settings for cluster rockets, its pretty buggy. Though a simple projectile art change shoulnd't cause it to screw up, just make sure you base the spell off the default cluster rockets,) |
| 07-04-2004, 04:10 PM | #4 |
It isn't very buggy at all if you know it, I once made a spell based on it which fired 100 lightning balls in 1 second and did 1 damage every 0.01 seconds, after many tries everything worked perfectly, it also did the damage while the lightning balls exploded which seems very bugged... |
