| 11-02-2002, 05:33 AM | #1 |
Guest | I couldnt figure this out by myself =/ I am trying to change the behavior of spells, in the abilitydata.slk file there is a link to the ability "code" .. that would be the behavior of that specific spell .. but what file is that code written on ?? there should be a file with all ability codes so that we can change it and make brand new spell behavior .. have you find it ?? is it hard-coded ?? thanks .. |
| 11-02-2002, 09:37 PM | #2 |
Guest | Unfortunaly the Ability codes are hardcoded into the exe I believe. At least I could not for love of me try to find it anywhere else and trust me, I looked almost everywhere. Sorry. However there might be some unused abilitie codes that might somehow be possible to figure out (highly unlikely( This is also probably true with 'Upgrade' effect where they are hardcoded into the exe I believe. There is however a good chance theres some unused upgrade effects, I just wish I knew what they were. |
| 11-04-2002, 05:28 PM | #3 |
Guest | ugh .. my fears have come true =/ but why would abilities be hard-coded ?? any descent mod would need to change/ make their own abilities .. beh .. anyway .. thank you .. |
| 11-06-2002, 08:59 AM | #4 |
well you CAN make your own abitlitys all you do is give it the same logic (which is the spell effect you have to find one that does about what you want and change its stats) and give it a different code to identify it by |
| 11-07-2002, 03:52 AM | #5 |
ive looked through every damn one of the dll's and ive even tried decompiling them but i have not found the spells logic yet, but i viligantly look |
