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Abnormality concerning Tree of L/A/E Model

07-04-2004, 07:12 PM#1
BlueSpine
Hello.

I'm currently constructing a quasi-Aeon of Strife following the storyline of the War of the Ancients. Because of this, all heroes are Uprooted Ancients. What I wanted to do was have three different heroes stemming off the Tree of Life, Tree of Ages, and Tree of Eternity models. The editor, however, only has the Tree of Life model, and has made it impossible to access the Tree of Ages and Tree of Eternity models. Any help in acquiring these models for a hero-class unit would be much appericated.
07-04-2004, 07:42 PM#2
Dragon
I'm pretty sure they are animations and not models, like the Human Town Hall/Keep/Castle. If they are (and they most likely are) then you'll need to use animation names.
07-05-2004, 12:02 AM#3
th15
Yea, for human towers at least you have to set their "required animation names" to things like "upgrade,first"
07-05-2004, 01:40 AM#4
BlueSpine
Thank you both, I have it working correctly now.

‡For others down the road of time:

†Add strings "Upgraded" and "Second" to Art - Required Animation Names.

†Add strings "upgrade", "second", "large" to Art - Required Animation Names - Attachments.

†Add "Tree of Life upgrading ability" to Abilities - Normal.

Works flawlessly. Thank yo again.