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Help Please! Weapon Attachments!

07-04-2004, 09:32 PM#1
DeadKennedys
I've downloaded the huntress shield, and I'm trying to attach it to a unit. Can you give me a step-by-step guide on how to attach it to a unit? I tried the tutorial and it didn't really help. Thanks alot!
07-04-2004, 11:34 PM#2
GamerSword
Ok. First go to triggers and add action.
1.) Pick: Special Effect-Create special effect on unit.
2.) Create special effect attached to the (string) of (unit) using (effect)
3.) For the string part its either (hand left) or (hand right) depending on what unit it is.
4.) Pick the unit you want to add it too.
5.) Add the shield as the special effect.
07-05-2004, 12:52 AM#3
DeadKennedys
Quote:
Originally Posted by GamerSword
Ok. First go to triggers and add action.
1.) Pick: Special Effect-Create special effect on unit.
2.) Create special effect attached to the (string) of (unit) using (effect)
3.) For the string part its either (hand left) or (hand right) depending on what unit it is.
4.) Pick the unit you want to add it too.
5.) Add the shield as the special effect.

This is what my command line looks like for the trigger.

Special Effect - Create a special effect attached to the hand right of Uruk-hai Warrior 0027 <gen> using war3mapImported\Sentinel.blp

But it doesn't seem to work. What am I doing wrong?
07-05-2004, 12:56 AM#4
GamerSword
Well there is your problem. You are attaching a blp. You are suppose to attach the model.
07-05-2004, 01:15 AM#5
DeadKennedys
Quote:
Originally Posted by GamerSword
Well there is your problem. You are attaching a blp. You are suppose to attach the model.

http://www.wc3sear.ch/index.php?p=Models&ID=419&sid=

Here is the url for the model. What should I change the command line to (instead of war3mapimported blah blah)?
07-05-2004, 01:47 AM#6
Jumbo_pie
Attach Huntress_Shield.MDX not BLP
07-05-2004, 02:04 AM#7
DeadKennedys
IT WORKED! THANK YOU!!!!!!!!! ^_^ ^_^ ^_^ ^_^ ^_^ ^_^

But now, how do I remove the weapon from the hand I want the shield in?

EDIT: Also, how can I turn the shield around backwards so it works in the other hand and you can see the front?
07-05-2004, 04:55 AM#8
GamerSword
You say remove last created special effect and i dont understand the second question.
07-05-2004, 05:00 AM#9
DeadKennedys
Quote:
Originally Posted by GamerSword
You say remove last created special effect and i dont understand the second question.

Well, one side of the huntress shield has art on it, and the other is just blank.

When it's in my Grunt's left hand, the artwork is facing out towards the enemy, and his hand is holding onto the blank side, the way it should be. The problem is, he attacks with that hand, and since I don't want him attacking with a shield, I have to put it in the right hand. When it's in the right hand, the blank side is facing outward, so it just looks like he has a blank shield.

Is there a way to flip the shield backwards so it looks correct in his right hand?
07-05-2004, 06:20 AM#10
GamerSword
Not that i know of...sorry...
05-03-2005, 12:51 AM#11
Guest
ok ive done al of the things above and the weapon shows up in world editor but is invisible in the game. what am i doing wrong???
05-03-2005, 04:10 AM#12
BlinkBoy
by sure selecting the attachment, if you want it on head type head in attachment string area, if you want it on hands: left hand - right hand.

hope you understood.
05-03-2005, 09:46 AM#13
Whitehorn
That should actually be 'hand left' or 'hand right'.

Using triggers is iffy though. You should make a custom 'sphere' ability and change the attachment data.
05-03-2005, 06:37 PM#14
StealthFox
About the shield being backwards - only way to fix it is to go into the mdl file using Oinkerwinkles Vertex Modify tool and switch the vertices around.
05-04-2005, 12:47 AM#15
BlinkBoy
Quote:
Originally Posted by StealthFox
About the shield being backwards - only way to fix it is to go into the mdl file using Oinkerwinkles Vertex Modify tool and switch the vertices around.

no he can just flip the faces or mirror it.