| 07-06-2004, 12:53 AM | #1 |
I was wondering if anyone had any ideas as to how I could hide the level up graphics for heroes. Importing a blank model file over the path of the special effect might work, any other ideas though? |
| 07-06-2004, 01:08 AM | #2 |
Well, that's what I'd do, if you never wanted it to happen. Otherwise, you could fudge it a little bit and detect when the hero gets within a certain range of the new level and then Level him with the trigger (which allows you to hide the level-up graphic). |
| 07-06-2004, 03:11 AM | #3 |
yeah thats what i did. have it so that when the hero levels up it sets the "Show level up graphics" to false, or something like that, i used it a while ago on a map where the heroes leveled to like 1500 and it was annoying so i had to figure out how to eliminate the lag-inducing effects :\ |
| 07-06-2004, 04:20 AM | #4 |
Could you elaborate a bit Octavius as to what you exactly did? I had noticed there was a level up, hiding the graphics action, but I dont know how I should go about pre-leveling my heroes. Any thoughts? I suppose I could use a periodic that detects which heroes are close to leveling, or a trigger that runs when a unit dies, but both thoose seem to unneficent and lag prone... I suppose I could write over the level up graphic, then display the effect manualy when a unit gains a level. How did you do it octavius? |
| 07-06-2004, 05:22 AM | #5 |
Actually, you dont have to make a new model or anything. it can be done with a trigger and a single variable. Try this: LevelUP Events Unit - A unit Gains a level Conditions Actions Set Player1Level = (Hero level of (Triggering unit)) Hero - Set (Triggering unit) Hero-level to Player1Level, Hide level-up graphics. Player1Level is a variable I'm sure theres an easier way, but for now this is decent way to do it. |
| 07-06-2004, 08:13 AM | #6 |
Heh, I thougth i had tried something similar already, but thanks ^_^ |
| 07-06-2004, 12:30 PM | #7 |
Does anyone know the path of the level up SFX? I too want to remove it or at least replace it with a less glitzy thing. |
| 07-06-2004, 10:03 PM | #8 |
Abilities/Spells/Other/Levelup/Levelupcaster.mdx |
