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Campaign Screen Sequences

07-07-2004, 07:53 AM#1
beepo
Recently I have been working on a campaign intro glue screen for one of the projects I am working on. After many many hours of tedious work, I got the model animated, added lights, and animated the camera.... so its basically finished.

The problem is that when I try to look at the model in-game by using the campaign editor feature of the WE, only the "Birth" sequence is displayed (over and over again). I have an animated "stand" sequence as part of the model, but for some reason it won't play that sequence and I'm not quite sure why. I did the note tracks prior to exporting the file, and after I went throught the entire mdl looking for the cause...but it all checks out from what I can tell. The only possibility that I can think of is that there is something involving "Global Sequences," which I really don't know to much about.

Any help getting this to work would be GREATLY appreciated.
07-07-2004, 10:07 AM#2
Markus3832
Is the birth first? Because if you put birth first on a building for example then that animation plays over and over. I try to always put the stand animation first, then it usually works.
07-07-2004, 03:56 PM#3
beepo
Code:
Sequences 2 {
	Anim "Stand" {
		Interval { 208, 3125 },
		MinimumExtent { -347.466, -561.642, -66.9048 },
		MaximumExtent { 808.105, 1100.76, 1183.36 },
		BoundsRadius 1164.99,
	}
	Anim "Birth" {
		Interval { 4167, 9398 },
		MinimumExtent { -347.466, -561.642, -66.9048 },
		MaximumExtent { 808.105, 1100.76, 1183.36 },
		BoundsRadius 1164.99,
	}
}

I don't think that's the problem. But thanks anyway. I know the sequences are kinda short but that shouldn't be a problem.
07-07-2004, 04:22 PM#4
Markus3832
Maybe you need to make the birth animation nonlooping so it doesen't loop.
Just put this tag in between the interval and the minimum extent.

Code:
	Anim "Birth" {
		Interval { 4167, 9398 },
		NonLooping,
		MinimumExtent { -347.466, -561.642, -66.9048 },
		MaximumExtent { 808.105, 1100.76, 1183.36 },
		BoundsRadius 1164.99,
	}

else i have no idea... Not used to working with campaign screens.
07-07-2004, 05:27 PM#5
Cookie
try nonlooping indeed, otherwise the animation doesnt know when to stop
if anything else fails, you can contact one of us on mirc though for step bby step help or analyses
07-07-2004, 09:58 PM#6
beepo
Yeah...that was the answer.....I'm felling stupid now.....*sigh*


But thanks a lot for the help :D . You can see the final version of the model once Rommel (aka. Bezdominy)'s Heart of Storms campaign is released. Also can someone explain global sequences, and more importantly how to set them up in 3ds max?