| 07-07-2004, 11:43 AM | #1 |
hello, I made this from hellscream.... is it possible to geomerge to give him the animations of the original model? This mdx has no bones... if necessary I will bone him up like hellscream if someone posts what bones he has and where.... here's the blp too... |
| 07-07-2004, 12:32 PM | #2 |
might as well put up another one I have... this one is the bandit obviously... paths: textures\uruk.blp textures\barbarian.blp |
| 07-07-2004, 06:37 PM | #3 |
soo...just the hellscream and bandit melee animations (respectiavely) on each one? idk if itll work. but ill give ita try. bbl. -flames' |
| 07-07-2004, 07:25 PM | #4 | |
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when i said that, i was referring to the fact that when i try animation transfers, yobguls converter (mdl to mdx) gives me an error. it didnt. but the animations didnt work. if a model doesnt have bones, it wont work. sorry bud, but unless i go in and manually add the appropriate bones, it wont work. best of luck trying to get it working. -flames' |
| 07-07-2004, 08:00 PM | #5 |
If someone posts up a pic or whatever of how the bones are meant to go... I'll bone them... |
| 07-07-2004, 08:37 PM | #6 |
| 07-08-2004, 01:01 PM | #7 |
Chump here... I got banned okay, here's the model... boned as specified... |
| 07-09-2004, 06:55 PM | #8 |
Here ya go. I dont have tiem right now to test itso tell me if it worked |
| 07-09-2004, 07:06 PM | #9 |
I tried to transfer the anims to it but it didn't work, sorry. |
| 07-09-2004, 08:24 PM | #10 |
I believe you didn't assign vertices to the bones, that's why nothing happens when you transfer animations...assign vertices to the bones in milkshape then post the mdx again. If you did assign vertices, I don't know what's wrong. |
| 07-09-2004, 09:17 PM | #11 | |
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| 07-09-2004, 10:07 PM | #12 | |
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I assigned the vertices... so I need to add a little animation where everything get rotated/moved? |
| 07-09-2004, 10:34 PM | #13 | |
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| 07-10-2004, 02:15 AM | #14 | |
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It's done... everything get a rotation except the root which gets a move... |
| 07-10-2004, 02:41 AM | #15 |
