| 07-07-2004, 01:29 PM | #1 |
For my Murlocs Arise mod I made my own Murloc Building Birth animation through triggers, Adding special effects periodically over a period of time, and usinf effect array variables to delete them when i wanted to. Right now I have 3 problems. 1-When Building Multiple Buildings, the effects get set to different array and stuff because theres two thing happening at once. this causes some effects not to appear, some effects to stay permanently. I can half solve this by using different arrays for each building, but even so if I have 2 types of one building contructing at the same time, It will still mess up. 2-If I cancel the building, the effects still appear. No idea how to fix this. 3-When the building is destroyed the effects stay. if i could give every effect avariable then i suppose this wouldnt be a problem but once again multiple building of the same type would still mess it up I suppose the only way is to get custom models, but this was worth a try. |
| 07-07-2004, 01:58 PM | #2 |
I'll make a map for u cause its 2 difficult to explain in forum |
| 07-07-2004, 02:33 PM | #3 |
ok, here it is, in a nutshell. the problems with this is: I haven't add the time of each building which is being constructed, so some buildings may have a looooooong 3th special effect, you can fix this by adding an array building length and add each building 2 that. another problem: when working with peasants the special effects will just continue when you pause building, you could try to fix this by check the buildings hp, and if thats the same as the buildings hp from last check, then dont update its custom value etc. anyway: here it is, goodluck on working it out |
| 07-08-2004, 09:51 AM | #4 |
Thanks a lot, Ill take a look at it |
