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How can I make a unit/hero revived after its death?

07-08-2004, 08:44 PM#1
KiL_JaedeN103
I want this to be done without an altar, sorry for my noob question. But I'm new to map making, and I'm working on an archer map.

*EDIT*

Another question! Sorry, but how can I make it that once you kill a unit you get +1 gold for the kill. Once you reach 20 gold for killing 20 units, you are the victor in my game. That's what I'm trying to achieve, but I can't find any triggers that would go well with that idea. :(

And I'm still trying to figure out, how I can make my units come back to life after they die, without an altar in the starting location where they start.
07-08-2004, 10:00 PM#2
dragnstitch
Stats- Bounty Awared - Base 1
Stats - Bounty Awared - Number of Dice 0
Stats - Bounty Awared - Sides Per Die 0

i believe will make it have 1 gold per kill
the trigger there is one about player - resource
07-09-2004, 12:15 AM#3
KiL_JaedeN103
Quote:
Originally Posted by dragnstitch
Stats- Bounty Awared - Base 1
Stats - Bounty Awared - Number of Dice 0
Stats - Bounty Awared - Sides Per Die 0

i believe will make it have 1 gold per kill
the trigger there is one about player - resource

I tried that already, and it doesn't work. :(
07-09-2004, 12:23 AM#4
ForgottenLight
Use
Code:
Revive
 Events
Unit - A unit becomes revivable
 Conditions
([i]whatever[/i])
 Actions
Hero - Revive (Triggering Unit) at ([i]Where-ever[/i])

and
Code:
 Events
Unit - A unit Dies
 Conditions
[i]whatever[/i]
 Actions
Add 1 to (Owner of(Killing Unit) current Gold
(The above is hand typed, cause I don't feel like opening the editor, so sorry if there are any typos)
07-09-2004, 01:04 AM#5
KiL_JaedeN103
The revive doesn't work sorry. I'm not using heros either I'm using units, archers. I gave them a hero classification through the triggers, but still it doesn't work. :(

As for the gold thing, I need to make it a trigger that could assign 1 gold to a certain player killing an opponent's archer. So your trigger for the gold wouldn't work, and I already tried it before. :(

Any more help please?

*EDIT*

OKAY! I managed to fix the revive problem! Fixing up some triggers, and throwing in some more, and changing the units around also, but that money problem still remains.

Anybody know how I can deal with the gold trigger? For a specific player kill. Here's my idea...

Player 1 (red) kills a unit
Adds 1 to player 1(red) current gold.


Is there anyway I can do that? So I can add it for Player 2 when he kills a unit, and Player 3, etc. ?
07-09-2004, 01:43 AM#6
Aelita Lyoko
If the units that being killed are player units, then this trigger might do the trick:

Events:
A unit Dies

Conditions:
(Owner of (triggering unit)) not equal to (Neutral passive)
(Owner of (triggering unit)) not equal to (Neutral hostile)

Actions:
Player - Add 1 to (owner of (killing unit))'s current gold

If the units that are being killed are not player controlled, then i hope this trigger will help:

Events:
A unit dies

Conditions:
(Owner of (triggering unit)) is equal to (neutral passive)
(Owner of (triggering unit)) is equal to (neutral hostile)
Choose one of those or both, depending on your map

Actions:
Player - Add 1 to (owner of (killing unit))'s current gold

NOTE: Those triggers were hand typed. i am like ForgottenLight. I didn't have the editor in front of me.

I hope these help!

EDIT: I just looked at a previous post, about the bounty awards, and i might know why those were not working.

You may not have bounty awards enables on the map. I think this action will turn bounty awards on.

Action:
Player - Turn Gives bounty On for Player 1 (Red)
repeat this action for all players

I hope you can find a way to get that trigger working!
07-09-2004, 01:55 AM#7
KiL_JaedeN103
OMG! THANK YOU SO MUCH! Finally! Thanks alot man! :o
07-09-2004, 07:43 AM#8
Aelita Lyoko
Remember, don't forget to give Rep points to those that are of aid :-)
07-09-2004, 02:15 PM#9
KiL_JaedeN103
Already did. ;) Thanks alot! :)
07-09-2004, 03:10 PM#10
Aelita Lyoko
Np.

Always good to help out someone.