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elven town

07-08-2004, 11:11 PM#1
toochaos
i need some help to see what i can do im using usmwe so i can use any doodads but i cant find much thats elvish
07-08-2004, 11:13 PM#2
paulH
too well ordered. needs trees and a greener floor.
07-08-2004, 11:45 PM#3
Gitlich
Quote:
Originally Posted by toochaos
i need some help to see what i can do im using usmwe so i can use any doodads but i cant find much thats elvish

anytthign natural looking is elvsih, a good trick i saw was using small world trees with large bushes on top of them
07-08-2004, 11:47 PM#4
toochaos
oh and guys i do want the town to look very orderd and will add some random trees in there, but does anyone know where i can find an elven themed map that i can look at
07-08-2004, 11:56 PM#5
Gitlich
Quote:
Originally Posted by toochaos
oh and guys i do want the town to look very orderd and will add some random trees in there, but does anyone know where i can find an elven themed map that i can look at
well its kind of nightelf. but just generaly brillaint, scroll down to the end of the page, and DL the map by TheDevilsBlade. it shows how a NE map should be, very very overgrown

http://www.themappersguild.net/forum...9&page=6&pp=15
07-09-2004, 04:13 AM#6
toochaos
that map is only a forest i realy want a town and more of a elf town rather than night elf could you give me a list of doddads that i could use around town (trees will be added along with streams and such



that river on the other map how do you create a low river with those nice sides (im new to makeing maps to look good and not punctional) i just cant get somthing with that smooth stuff



new picture hows this
07-09-2004, 06:07 AM#7
toddy
im sory but i dont like it i no you want it look ordered but thats not how night elf would live it just dosnt seem right :< :< :(
07-09-2004, 06:34 AM#8
Saboera
Quote:
Originally Posted by toochaos
that map is only a forest i realy want a town and more of a elf town rather than night elf could you give me a list of doddads that i could use around town (trees will be added along with streams and such



that river on the other map how do you create a low river with those nice sides (im new to makeing maps to look good and not punctional) i just cant get somthing with that smooth stuff



new picture hows this

Well if you are aiming for elf (not night elf) town i guess u mean high elf right?
then you are using the wrong models thoses are night elf trees, high elf are using another architecture, should look like that i guess...
07-09-2004, 09:37 AM#9
Murloc Lover
I'm guessing he wants night elf. His current terrain being..night..elven n all.


Is the map just terrain, or is it supposed to be playable.

also, raise lower terrain is your friend.


to make rivers where it sorta slides down rather than ebing in a cliff you need to make a large ares of shallow/deep water, and then raise the terrain.
07-09-2004, 05:00 PM#10
toochaos
this is going to be used for my first cinematic involving a siege on the night elves, i will take all of what you guys said and attemt to put it in i will try making it more random (it was going to be high elf but i changed the buildings and it didnt work)

thx for your imputs



new images (see how far ive come)
07-12-2004, 09:07 AM#11
Shadow_killer
Quote:
Originally Posted by toochaos
this is going to be used for my first cinematic involving a siege on the night elves, i will take all of what you guys said and attemt to put it in i will try making it more random (it was going to be high elf but i changed the buildings and it didnt work)

thx for your imputs



new images (see how far ive come)

tip 1 :
night elves lives in the forest with much trees and it should be kinda dark
u really need more trees
but u are going good
tip 2 :
there is many elvish buildings if u dont think so then make your own buildings with doodads it is very easy
07-13-2004, 10:13 PM#12
Red_Lotus
First :

is the city/tribe/camp (what ever u call it ;) ) for Wood, High or Dark elf's ?
07-13-2004, 10:23 PM#13
ForgottenLight
Quote:
Originally Posted by Red_Lotus
First :

is the city/tribe/camp (what ever u call it ;) ) for Wood, High or Dark elf's ?

He said it was none of those, he said it's Night Elf. And, as a rule of thumb, creative use of doodads is the back-bone of terraining. IMHO
07-13-2004, 10:35 PM#14
Red_Lotus
in last picture posted, its WAY to close to each other. its like half city, messed up cinda thingy o.O. maked it more further away from each other and some more...nature things

Tip : look at w3 (tft) missions (the night elf's), and learn from it.
07-16-2004, 09:40 AM#15
tufy
You're using the Ashenvale tileset wrong. This partictular tileset is very promising if you know how to use it. Here's an example:

First, take a map of size, say, 128x128. Make it all grass and level two (no water). Create a river somewhere in there and put a waterfall or two in. Then make cliffs defining your village space and put some rescaled World Trees in there (scale size 0,6 should be about right). Next, create cliffs or hills to cover holes under the trees you placed. Put some elven houses around, perhaps a light or two, then place Ashenvale (or whatever) Trees for some wild looks. A rock or two, shrub here n' there. Now deactivate doodad view so only there shadow is visible. Put Heavy Grass (I think it's called Lump Grass, but I'm not sure) under all trees - you can use a fairly big palette size. Next, choose the smalest palette size (1) and Leafs tile. Put leafs around, but don't cover large patches, or it'll look bad. Next, choose Vines tile and do the same. At the very last, you can choose Rock Tile and place it around for cliff effect (generally around rock doodads or under World Trees), then all three Dirt tiles for paths. Activate Moon Rays effect and observe the nice Wood Elven/Night Elven village you made.

Here's an example from my campaign - CaQT. Note that there are some custom models in here that you won't have at your disposal, but it's an example how you should IMHO use the Ashenvale tileset.

http://caqt.samods.org/Pictures/elfvillage.jpg

EDIT:

Note that the last picture is taken from a village that will actually be playable in a mission, hence the somewhat larger free spaces.