| 07-09-2004, 12:22 AM | #1 |
ok this is supposed to sort thru some varibles then displays the places of who wins but it doesnt why? Code:
End Pig Contest
Events
Time - PigTimer expires
Conditions
Actions
Countdown Timer - Destroy PigTimerWindow
Game - Display to (All players) the text: TIME IS UP!!! The j...
Wait 8.00 seconds
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
For each (Integer B) from 1 to 5, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Integer A) Equal to (Integer B)
Then - Actions
Skip remaining actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
PigSize[(Integer A)] Greater than PigSize[(Integer B)]
Then - Actions
Set Leader[(Integer A)] = (Leader[(Integer A)] + 1)
Else - Actions
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
If (Leader[(Integer A)] Equal to 4) then do (Game - Display to (All players) the text: ((Name of Player[(Integer A)]) + wins!)) else do (Do nothing)
If (Leader[(Integer A)] Equal to 3) then do (Game - Display to (All players) the text: ((Name of Player[(Integer A)]) + takes 2nd!)) else do (Do nothing)
If (Leader[(Integer A)] Equal to 2) then do (Game - Display to (All players) the text: ((Name of Player[(Integer A)]) + takes 3rd!)) else do (Do nothing)
If (Leader[(Integer A)] Equal to 1) then do (Game - Display to (All players) the text: ((Name of Player[(Integer A)]) + takes 4th!)) else do (Do nothing)
If (Leader[(Integer A)] Equal to 0) then do (Game - Display to (All players) the text: ((Name of Player[(Integer A)]) + is in last place)) else do (Do nothing) |
| 07-09-2004, 12:26 AM | #2 |
That code looks kind of messy, what exactly are you trying to do? |
| 07-09-2004, 12:31 AM | #3 |
well seeing how u didnt read it I'll explain first, I have 1 array int that goes to 5, one for each player, Code:
For each (Integer A) from 1 to 5, do (Actions)
Loop - Actions
For each (Integer B) from 1 to 5, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Integer A) Equal to (Integer B)
Then - Actions
Skip remaining actions
Else - Actionspicks int then checks to see if they are the same, if they are, skips remmaing actiosn rest of it just compares the ints and if one is bigger than the other it adds + 1 to that players leader array then it checks leaders array if it = 4 = 1st place if it = 3 = 2nd place and so on |
| 07-09-2004, 01:32 AM | #4 |
I think the problem lies in the Integer values. You have the values set to 1-5. However, in the last actions, you use the integer values set to 0-4. I am no trigger expert when it comes to integers and variables, but i am thinking that the last values that are set to 0-4 need to be changed to 1-5. Unless there is a leader board that you didn't mention, then i think that might fix the problem, but, then again, it might not. As i already said, i am no trigger expert. It is just a thought though. If it helps, then that is great. If it doesn't, then i would keep asking until you find someone who is great with triggers and see what they say. Hope it helps! |
| 07-09-2004, 01:36 AM | #5 |
0-4 is a whole differnt vaule set than the 1 -5s so thats not probelm |
| 07-09-2004, 01:44 AM | #6 |
I think its the Skip Remaining Actions. It sorta like stops the trigger. The integers go in order. 1 2 3 4 5 So the first time it runs. Both A and B will be the same and will trigger "Skip Remaining Actions" action resulting in a trigger that doesn't fully work. You must of forgotten something... |
| 07-09-2004, 01:55 AM | #7 |
hmm that could be it seeing how it only runs once... maybe a do nothing would be better there? |
| 07-09-2004, 02:00 AM | #8 | |
Quote:
I guess, but your trigger doesn't have any actions figuring out a tie =) |
| 07-09-2004, 02:35 AM | #9 |
you test PigSize[] with indices 1, 2, 3, 4, and 5. The first index in an array is 0. so your indices for a 5-integer array are actually 0, 1, 2, 3, and 4. I might check the rest of your trigger if you fix that... BTW, the other guy was right about your 'remaining actions' stuff. It skips the remaining actions in the TRIGGER <-- keyword meaning all of those actions. gone. buh-bye. useless trigger. |
| 07-09-2004, 02:42 AM | #10 |
fixed it with a simple do nothing and moving the rest of trigger under the else actions, duh :o |
